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Steam News4 February 20197y ago

Update #4: Changes based on player feedback

Thanks for the great feedback, many of the things you guys request makes a lot of sense! Changes: * Added the function to hit ESC to exit out of menus.

Full notes

Full Nomads of the Fallen Star update

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What changed

1 fix0 additions0 changes0 removals
  • Events
fixedThanks for the great feedback, many of the things you guys request makes a lot of sense! Changes: * Added the function to hit ESC to exit out of menus. * Moved the mouse-click loot prompt to the middle so players can better see it and not exit battle without taking loot. * Change the font for the world events log to be slightly larger and more clearer. * Increase the scaling of text (squads & outposts) on the worldmap when fully zoomed out. * Added the town where you got the contract mission in the missions log to help you recall where to return to cash in. * Contract missions will indicate clearly that the time is in Days. * Added a tag in the weapon description to identify 1-Hand (1h) or 2-Hand (2h). Bugfix: * Fixed a bug where your squad could scavenge a resource node while moving to another location. Thanks for playing and if you like it, you can help me by leaving a review. Regards, Huy

Nomads of the Fallen Star changes

fixedThanks for the great feedback, many of the things you guys request makes a lot of sense! Changes: * Added the function to hit ESC to exit out of menus. * Moved the mouse-click loot prompt to the middle so players can better see it and not exit battle without taking loot. * Change the font for the world events log to be slightly larger and more clearer. * Increase the scaling of text (squads & outposts) on the worldmap when fully zoomed out. * Added the town where you got the contract mission in the missions log to help you recall where to return to cash in. * Contract missions will indicate clearly that the time is in Days. * Added a tag in the weapon description to identify 1-Hand (1h) or 2-Hand (2h). Bugfix: * Fixed a bug where your squad could scavenge a resource node while moving to another location. Thanks for playing and if you like it, you can help me by leaving a review. Regards, Huy

Thanks for the great feedback, many of the things you guys request makes a lot of sense!

Changes

* Added the function to hit ESC to exit out of menus. * Moved the mouse-click loot prompt to the middle so players can better see it and not exit battle without taking loot. * Change the font for the world events log to be slightly larger and more clearer. * Increase the scaling of text (squads & outposts) on the worldmap when fully zoomed out. * Added the town where you got the contract mission in the missions log to help you recall where to return to cash in. * Contract missions will indicate clearly that the time is in Days. * Added a tag in the weapon description to identify 1-Hand (1h) or 2-Hand (2h).

Bugfix

* Fixed a bug where your squad could scavenge a resource node while moving to another location. Thanks for playing and if you like it, you can help me by leaving a review. Regards, Huy

Source

Steam News / 4 February 2019

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