What changed
1 fix0 additions0 changes0 removals
fixedThanks for the great feedback, many of the things you guys request makes a lot of sense! Changes: * Added the function to hit ESC to exit out of menus. * Moved the mouse-click loot prompt to the middle so players can better see it and not exit battle without taking loot. * Change the font for the world events log to be slightly larger and more clearer. * Increase the scaling of text (squads & outposts) on the worldmap when fully zoomed out. * Added the town where you got the contract mission in the missions log to help you recall where to return to cash in. * Contract missions will indicate clearly that the time is in Days. * Added a tag in the weapon description to identify 1-Hand (1h) or 2-Hand (2h). Bugfix: * Fixed a bug where your squad could scavenge a resource node while moving to another location. Thanks for playing and if you like it, you can help me by leaving a review. Regards, Huy
Nomads of the Fallen Star changes
fixedThanks for the great feedback, many of the things you guys request makes a lot of sense! Changes: * Added the function to hit ESC to exit out of menus. * Moved the mouse-click loot prompt to the middle so players can better see it and not exit battle without taking loot. * Change the font for the world events log to be slightly larger and more clearer. * Increase the scaling of text (squads & outposts) on the worldmap when fully zoomed out. * Added the town where you got the contract mission in the missions log to help you recall where to return to cash in. * Contract missions will indicate clearly that the time is in Days. * Added a tag in the weapon description to identify 1-Hand (1h) or 2-Hand (2h). Bugfix: * Fixed a bug where your squad could scavenge a resource node while moving to another location. Thanks for playing and if you like it, you can help me by leaving a review. Regards, Huy
Thanks for the great feedback, many of the things you guys request makes a lot of sense!
Changes
* Added the function to hit ESC to exit out of menus. * Moved the mouse-click loot prompt to the middle so players can better see it and not exit battle without taking loot. * Change the font for the world events log to be slightly larger and more clearer. * Increase the scaling of text (squads & outposts) on the worldmap when fully zoomed out. * Added the town where you got the contract mission in the missions log to help you recall where to return to cash in. * Contract missions will indicate clearly that the time is in Days. * Added a tag in the weapon description to identify 1-Hand (1h) or 2-Hand (2h).
Bugfix
* Fixed a bug where your squad could scavenge a resource node while moving to another location. Thanks for playing and if you like it, you can help me by leaving a review. Regards, Huy