Thanks for your feedback, I'll try my best to improve the game where possible from your suggestions.
Full notes
Full Nomads of the Fallen Star update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
UI and audio
Fixes
addedThanks for your feedback, I'll try my best to improve the game where possible from your suggestions. Changes: * New combat UI, to make it clearer the Hitpoints and Action Points of each unit, without relying on mouse-over for the details. Hopefully you find the new design both informative and not too cluttered.
fixedIncrease the max zoom out limit to see a larger area of the world. You can use it in combination with camera panning (Shift) to find distant locations. Bugfixes: * Fixed the data-crystal delivery contract mission (the choices now work). * Fixed instance of 0 tradegoods in the loot tables available for looting. * Potential fix for OS timing issues with menus for Windows 8.1, please note I don't officially support other Windows version besides 10 due to lack of testing machines. ----------------------------------------------- I am currently working on making the text/font larger to accommodate more players. However, due to my use of spritefonts and a lot of font-size dependency for the UI size & positioning, it will take me a few days to make sure I don't break anything in the process. Thanks for supporting me, if you enjoy the game please leave a review. It matters a huge deal for small-fry solo-devs like me. -Huy
Nomads of the Fallen Star changes
addedThanks for your feedback, I'll try my best to improve the game where possible from your suggestions. Changes: * New combat UI, to make it clearer the Hitpoints and Action Points of each unit, without relying on mouse-over for the details. Hopefully you find the new design both informative and not too cluttered.
fixedIncrease the max zoom out limit to see a larger area of the world. You can use it in combination with camera panning (Shift) to find distant locations. Bugfixes: * Fixed the data-crystal delivery contract mission (the choices now work). * Fixed instance of 0 tradegoods in the loot tables available for looting. * Potential fix for OS timing issues with menus for Windows 8.1, please note I don't officially support other Windows version besides 10 due to lack of testing machines. ----------------------------------------------- I am currently working on making the text/font larger to accommodate more players. However, due to my use of spritefonts and a lot of font-size dependency for the UI size & positioning, it will take me a few days to make sure I don't break anything in the process. Thanks for supporting me, if you enjoy the game please leave a review. It matters a huge deal for small-fry solo-devs like me. -Huy
Thanks for your feedback, I'll try my best to improve the game where possible from your suggestions. Changes: * New combat UI, to make it clearer the Hitpoints and Action Points of each unit, without relying on mouse-over for the details. Hopefully you find the new design both informative and not too cluttered.
Increase the max zoom out limit to see a larger area of the world. You can use it in combination with camera panning (Shift) to find distant locations. Bugfixes: * Fixed the data-crystal delivery contract mission (the choices now work). * Fixed instance of 0 tradegoods in the loot tables available for looting. * Potential fix for OS timing issues with menus for Windows 8.1, please note I don't officially support other Windows version besides 10 due to lack of testing machines. ----------------------------------------------- I am currently working on making the text/font larger to accommodate more players. However, due to my use of spritefonts and a lot of font-size dependency for the UI size & positioning, it will take me a few days to make sure I don't break anything in the process. Thanks for supporting me, if you enjoy the game please leave a review. It matters a huge deal for small-fry solo-devs like me. -Huy