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Steam News2 February 20197y ago

Update #3: UI improvements & bugfix

Thanks for your feedback, I'll try my best to improve the game where possible from your suggestions.

Full notes

Full Nomads of the Fallen Star update

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What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Fixes
addedThanks for your feedback, I'll try my best to improve the game where possible from your suggestions. Changes: * New combat UI, to make it clearer the Hitpoints and Action Points of each unit, without relying on mouse-over for the details. Hopefully you find the new design both informative and not too cluttered.
fixedIncrease the max zoom out limit to see a larger area of the world. You can use it in combination with camera panning (Shift) to find distant locations. Bugfixes: * Fixed the data-crystal delivery contract mission (the choices now work). * Fixed instance of 0 tradegoods in the loot tables available for looting. * Potential fix for OS timing issues with menus for Windows 8.1, please note I don't officially support other Windows version besides 10 due to lack of testing machines. ----------------------------------------------- I am currently working on making the text/font larger to accommodate more players. However, due to my use of spritefonts and a lot of font-size dependency for the UI size & positioning, it will take me a few days to make sure I don't break anything in the process. Thanks for supporting me, if you enjoy the game please leave a review. It matters a huge deal for small-fry solo-devs like me. -Huy

Nomads of the Fallen Star changes

addedThanks for your feedback, I'll try my best to improve the game where possible from your suggestions. Changes: * New combat UI, to make it clearer the Hitpoints and Action Points of each unit, without relying on mouse-over for the details. Hopefully you find the new design both informative and not too cluttered.
fixedIncrease the max zoom out limit to see a larger area of the world. You can use it in combination with camera panning (Shift) to find distant locations. Bugfixes: * Fixed the data-crystal delivery contract mission (the choices now work). * Fixed instance of 0 tradegoods in the loot tables available for looting. * Potential fix for OS timing issues with menus for Windows 8.1, please note I don't officially support other Windows version besides 10 due to lack of testing machines. ----------------------------------------------- I am currently working on making the text/font larger to accommodate more players. However, due to my use of spritefonts and a lot of font-size dependency for the UI size & positioning, it will take me a few days to make sure I don't break anything in the process. Thanks for supporting me, if you enjoy the game please leave a review. It matters a huge deal for small-fry solo-devs like me. -Huy

Thanks for your feedback, I'll try my best to improve the game where possible from your suggestions. Changes: * New combat UI, to make it clearer the Hitpoints and Action Points of each unit, without relying on mouse-over for the details. Hopefully you find the new design both informative and not too cluttered.

  • Increase the max zoom out limit to see a larger area of the world. You can use it in combination with camera panning (Shift) to find distant locations. Bugfixes: * Fixed the data-crystal delivery contract mission (the choices now work). * Fixed instance of 0 tradegoods in the loot tables available for looting. * Potential fix for OS timing issues with menus for Windows 8.1, please note I don't officially support other Windows version besides 10 due to lack of testing machines. ----------------------------------------------- I am currently working on making the text/font larger to accommodate more players. However, due to my use of spritefonts and a lot of font-size dependency for the UI size & positioning, it will take me a few days to make sure I don't break anything in the process. Thanks for supporting me, if you enjoy the game please leave a review. It matters a huge deal for small-fry solo-devs like me. -Huy

Source

Steam News / 2 February 2019

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