Late-game combat can slow down due to lots of enemies, so it was something I noted from player feedback and my own play that I felt could be improved.
Full notes
Full Nomads of the Fallen Star update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
Gameplay
Balance
changedLate-game combat can slow down due to lots of enemies, so it was something I noted from player feedback and my own play that I felt could be improved.
changedI've updated the combat functions and AI checks to be quicker, and in my own testing, it is a lot better, with larger battles still flowing quickly. Other changes: - Increased the size of player & NPC squads on the worldmap based on the zoom level. It should be bigger when you zoom out. - Increased the size of the trade, raider and xeno mission indicators beside outposts when you zoom out. - Scavengers, Raiders and Mercenaries in late-game have access to better equipment so they are not a push-over. - Random encounter bosses have much higher morale. - Changed Scavenger AI, if they are low on Zen (money), they won't try to recruit more mercenaries at town and focus on making money instead. - Fixed a bug with Beastfury crafted armor stats. - Fixed a bug with trying to recruit Takaya with larger font option. Thanks to everyone who provided feedback, and especially to those who leave a review (it helps much more than you know for small solo-devs like me). Have a good week! -Huy Small hotfix 12th of Feb: A bugfix to prevent save-file corruption. Previously when you enter town it saves, however, if you hit ESC immediately upon entering, it will pause, and the save will not be completed. Thus, if you ESC then return to the title screen, it can corrupt your save. It takes about 1 second to save the game when entering town. I have released a small hotfix that prevents the ESC function until after 1 second upon entering town.
Nomads of the Fallen Star changes
changedLate-game combat can slow down due to lots of enemies, so it was something I noted from player feedback and my own play that I felt could be improved.
changedI've updated the combat functions and AI checks to be quicker, and in my own testing, it is a lot better, with larger battles still flowing quickly. Other changes: - Increased the size of player & NPC squads on the worldmap based on the zoom level. It should be bigger when you zoom out. - Increased the size of the trade, raider and xeno mission indicators beside outposts when you zoom out. - Scavengers, Raiders and Mercenaries in late-game have access to better equipment so they are not a push-over. - Random encounter bosses have much higher morale. - Changed Scavenger AI, if they are low on Zen (money), they won't try to recruit more mercenaries at town and focus on making money instead. - Fixed a bug with Beastfury crafted armor stats. - Fixed a bug with trying to recruit Takaya with larger font option. Thanks to everyone who provided feedback, and especially to those who leave a review (it helps much more than you know for small solo-devs like me). Have a good week! -Huy Small hotfix 12th of Feb: A bugfix to prevent save-file corruption. Previously when you enter town it saves, however, if you hit ESC immediately upon entering, it will pause, and the save will not be completed. Thus, if you ESC then return to the title screen, it can corrupt your save. It takes about 1 second to save the game when entering town. I have released a small hotfix that prevents the ESC function until after 1 second upon entering town.
Late-game combat can slow down due to lots of enemies, so it was something I noted from player feedback and my own play that I felt could be improved.
I've updated the combat functions and AI checks to be quicker, and in my own testing, it is a lot better, with larger battles still flowing quickly. Other changes: - Increased the size of player & NPC squads on the worldmap based on the zoom level. It should be bigger when you zoom out. - Increased the size of the trade, raider and xeno mission indicators beside outposts when you zoom out. - Scavengers, Raiders and Mercenaries in late-game have access to better equipment so they are not a push-over. - Random encounter bosses have much higher morale. - Changed Scavenger AI, if they are low on Zen (money), they won't try to recruit more mercenaries at town and focus on making money instead. - Fixed a bug with Beastfury crafted armor stats. - Fixed a bug with trying to recruit Takaya with larger font option. Thanks to everyone who provided feedback, and especially to those who leave a review (it helps much more than you know for small solo-devs like me). Have a good week! -Huy Small hotfix 12th of Feb: A bugfix to prevent save-file corruption. Previously when you enter town it saves, however, if you hit ESC immediately upon entering, it will pause, and the save will not be completed. Thus, if you ESC then return to the title screen, it can corrupt your save. It takes about 1 second to save the game when entering town. I have released a small hotfix that prevents the ESC function until after 1 second upon entering town.