In this update3
Full notes
Full Nocturnal Throne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Events
Nocturnal Throne changes
Update 0.5.2 - Changelog
Additions:
+ Added a magnet crystal which will drag all collectables in the level towards the player (including dropped items)
+ Added a particle to double jumping
+ Added a final stage, you can win the game now
+ Added two new quests connected to the final stage
+ Added a speedrun leaderboard, reach the final stage the quickest to get to the top :D
Changes:
- More items now appear on all characters
- Changed the way that collectables drag towards the player
- Overhauled the player HUD along with a few other UI updates
- Reworked every weapon icon
- Changed the grass texture in stage 1 levels
- More grass appears in stage 1 levels
- Changed the sand texture in stage 3
- Changed the dirt texture in stage 4
- Reworked some of the aesthetics in stage 1 maps, including adding water
Fixes:
* Fixed enemies with the elemental buff not displaying properly in the death screen
* Fixed alucard level 10 quest not giving the reward (may need to achieve it again to receive the proper quest)
* Fixed the item box in the player HUD not being the correct size before collecting the 1st item
* Fixed a bug where the XP bar would visually deplete upon starting a run
* Fixed a bug with completed quest outlines appearing during the fade in of the result screen
* Fixed a bug where quests with no reward could be completed infinitely
Source
Changelog.gg summarizes and formats this update. How we read updates.
