No Time
Steam News 20 December 20241y ago

V0.965 | ACT IV Launch | Multiplayer Passenger | New Time Tunnel

Hello fellow players. I wanted to make you a nice late advent gift ahead of Christmas. ACT IV Find out about Mîm and his meddling with time and space, meeting old and new faces, in this newest entry of NO TIME, a lost i…

Update log

Full No Time update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes6 additions0 changes0 removals
  • Gameplay
  • Store
added-ErathorAdded ACT IV
added-ErathorAdded the checkkey intrinsic to the athor code function set (a readkey check which does not make the routine stop)
added-ErathorAdded remote mini messages on your plc from edward and co.
added-ErathorAdded go crazy mode for normal Citizen when they see time travel stuff happen or when bullets are being shot or having big predators around
added-ErathorAdded the ability to ride in your other friends cars as passengers in multiplayer
added-ErathorAdded new themes to prelude the main theme, Paul Clearman Theme in many variations

Hello fellow players.

I wanted to make you a nice late advent gift ahead of Christmas.

ACT IV

Find out about Mîm and his meddling with time and space, meeting old and new faces, in this newest entry of NO TIME, a lost in days studio experience. If you encounter bugs during the playthrough, feel free to report them :)

Return to your safe house where you left of with the epilogue quest part 2. There you will need to find a cartography tower in the ape head cluster!

MULTIPLAYER PASSENGER

Want to travel alongside your friends? Enter their passenger seat and go! Just make sure you trust them enough so they won't leave you without a time machine out there somewhere in the past.

NEW TIME TRAVEL WORMHOLE

I wanted something to visualize travel through the fourth spacial dimension, I settled for some nice blending between destination and departure as well as space warping past you. I may add some redshifting or blueshifting based on you going to the past or forward in some future update.

CITIZEN GO CRAZY

If you time travel, or shoot around, or bring big beasts like mammoths into the modern age, Citizen will react appropriately.

Now I wish you a good rest of the advent time, and a beautiful Christmas as well as a good start into the new year! I wish you a truly good, a quiet and reflective time as we celebrate and commemorate the light of the world becoming man to dwell among us.

God bless

-Erathor

December 20th V0.965

  • Added ACT IV

  • Added the checkkey intrinsic to the athor code function set (a readkey check which does not make the routine stop)

  • Added remote mini messages on your plc from edward and co.

  • Added go crazy mode for normal Citizen when they see time travel stuff happen or when bullets are being shot or having big predators around

  • Added the ability to ride in your other friends cars as passengers in multiplayer

  • Flipped the y coordinate for the plc code program to make things easier (From positive y being down to being up)

  • Added new themes to prelude the main theme, Paul Clearman Theme in many variations

  • Revamped the safe houses default look

  • Revamped the cars time travel sequence whilst traveling through the worm hole

  • Revamped the pistol aim animation for npc's

  • Revamped the time travel effects of agents since they use the Pyradome Time Machine as source

  • Lowered the punch physics strength of things flying away

  • Fixed the weapon rack from being able to be used remotely as gun turret

  • Fixed floating items or duplicates in inventory from switching quickly with full inventory p1

  • Various fixes to act 4 and remote controlling your car whilst in your passenger seat

  • Fixed a cause of items disappearing at random (caused by the animal script somehow taking your items even if not in range)

Source

Steam News / 20 December 2024

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