Full notes
Full No Man's Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
No Man's Land changes
Numerous typos within the user interface (English Dictionary)
A bug where the player can 'fail' the tutorial level due to the enemy capturing their trench
A bug where hundreds of supply crates can be spawned into the environment over time (although we are please to hear performance held up ːsteamhappyː)
A bug where the Player and Enemy turn were interchanging between frames
Additional UI prompts for direction within the tutorial level
Pause menu support from the tutorial level. Thank you for your ongoing support so far, launch day has been nothing short of awesome. With feedback flooding through the doors, we are going to ensure that this demo remains an iterative, in-scope product for you all to enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
