HomeGamesUpdatesPricingMethodology
Steam News15 June 202621d ago

No Man's Land Demo v2.1.0 Update

Greetings, fellow comrades! This is a very exciting update to the No Man's Land Demo, where we have introduced a Day/Night cycle mechanic in to the game.

Full notes

Full No Man's Land update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, fellow comrades! This is a very exciting update to the No Man's Land Demo, where we have introduced a Day/Night cycle mechanic in to the game. This is something that we have wanted to introduce for quite some time, and now it's finally here: Steam post image

What changed

2 fixes1 addition2 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
addedGreetings, fellow comrades! This is a very exciting update to the No Man's Land Demo, where we have introduced a Day/Night cycle mechanic in to the game. This is something that we have wanted to introduce for quite some time, and now it's finally here: Steam post image
changedGame Timer SFX at match checkpoints
fixedFixed issue with game ending in the middle of turn (again)
fixedFixed issue with spirits pathfinding
removedRemoved legacy shader assets from environment
changedLowered volume of turn sound cues, emphasising the environment better

No Man's Land changes

addedGreetings, fellow comrades! This is a very exciting update to the No Man's Land Demo, where we have introduced a Day/Night cycle mechanic in to the game. This is something that we have wanted to introduce for quite some time, and now it's finally here: Steam post image
changedGame Timer SFX at match checkpoints
fixedFixed issue with game ending in the middle of turn (again)
fixedFixed issue with spirits pathfinding
removedRemoved legacy shader assets from environment

Additions:

  • Game Timer to Raid, set to 20 minutes

  • Game Timer SFX at match checkpoints

  • Day/Night Cycle as first installation onto RealTime System

Removals:

  • None to note

Adjustments / Bug Fixes:

  • Fixed issue with game ending in the middle of turn (again)

  • Fixed issue with spirits pathfinding

  • Removed legacy shader assets from environment

Lowered volume of turn sound cues, emphasising the environment better

SIDE NOTICE: We reached 100 wishlists!! ːsteamhappyː

Thank you to every one of you who has taken the time to play, playtest and be involved in the project!

Source

Steam News / 15 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.