Full notes
Full No Man's Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, fellow comrades! This is a very exciting update to the No Man's Land Demo, where we have introduced a Day/Night cycle mechanic in to the game. This is something that we have wanted to introduce for quite some time, and now it's finally here: Steam post image
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
No Man's Land changes
Additions:
Game Timer to Raid, set to 20 minutes
Game Timer SFX at match checkpoints
Day/Night Cycle as first installation onto RealTime System
Removals:
None to note
Adjustments / Bug Fixes:
Fixed issue with game ending in the middle of turn (again)
Fixed issue with spirits pathfinding
Removed legacy shader assets from environment
Lowered volume of turn sound cues, emphasising the environment better
SIDE NOTICE: We reached 100 wishlists!! ːsteamhappyː
Thank you to every one of you who has taken the time to play, playtest and be involved in the project!
Source
Changelog.gg summarizes and formats this update. How we read updates.
