What changed
1 fix1 addition2 changes0 removals
- Gameplay
- UI and audio
- Fixes
changedA bug whereby players were unable to interact with the 'Return to Menu' button on the Pause Menu after they'd already clicked it. Now, pause and resume functionality works as expected, and the main menu opens as normal.
changedA critical bug whereby, during the Night Raid game-mode, every 5 turns, more supply crates were spawning incorrectly. Now, crates only spawn once instead of once per frame.
addedAdded UI elements to accomodate for the new 'Look Up/Down' camera controls within the Control panel [triggered by pressing Tab]
fixedWe want to extend our sincerest thank you to everyone who has played so far; these critical bugs greatly hindered the quality of our game. Thankfully, with them resolved, we can release this FIRST of THREE general updates to you just a week after launch. Keep the feedback coming, we're loving reading your messages! The Mancunium North Team
No Man's Land changes
changedA bug whereby players were unable to interact with the 'Return to Menu' button on the Pause Menu after they'd already clicked it. Now, pause and resume functionality works as expected, and the main menu opens as normal.
changedA critical bug whereby, during the Night Raid game-mode, every 5 turns, more supply crates were spawning incorrectly. Now, crates only spawn once instead of once per frame.
addedAdded UI elements to accomodate for the new 'Look Up/Down' camera controls within the Control panel [triggered by pressing Tab]
fixedWe want to extend our sincerest thank you to everyone who has played so far; these critical bugs greatly hindered the quality of our game. Thankfully, with them resolved, we can release this FIRST of THREE general updates to you just a week after launch. Keep the feedback coming, we're loving reading your messages! The Mancunium North Team
A bug whereby players were unable to interact with the 'Return to Menu' button on the Pause Menu after they'd already clicked it. Now, pause and resume functionality works as expected, and the main menu opens as normal.
A critical bug whereby, during the Night Raid game-mode, every 5 turns, more supply crates were spawning incorrectly. Now, crates only spawn once instead of once per frame.
A critical bug whereby the containing area for the camera was causing the camera to flip rotation on all of it's axes. Now, the camera remains tightly within the containing area and doesn't have any unexpected rotation.
We want to extend our sincerest thank you to everyone who has played so far; these critical bugs greatly hindered the quality of our game. Thankfully, with them resolved, we can release this FIRST of THREE general updates to you just a week after launch. Keep the feedback coming, we're loving reading your messages! The Mancunium North Team