Update log
Full NITRO GEN OMEGA update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Store
- Performance
- Compatibility
Crew,
Patch 07 is now available and it is a Major update to the game! We’ve reworked all the ship activities, introduced four new activities, expanded character traits, and so much more.
New activities & reworked existing ones
The entire activity system on the ship wasn’t quite in line with what we wanted to achieve, so to add more depth and interesting choices to this part of the game, we’ve rebalanced and revised the entire activity system, as well as added four new activities.
New statistic for pilots: Fatigue. It increases at the end of each fight and only decreases by performing certain activities so diversify your tasks!
Activities for friends and rivals. Two unlockable activities to make sparks fly!
Tuning is here! It allows pilots to customize their mech, turning scrap and other pieces obtained from enemies into mech parts.
Smoothie is ready! Prepare a delicious smoothies to provide powerful instant effects and new skills that last for several fights to the pilot who dares to drink them!
Traits
13 new traits are now availble and 7 existing ones got an overhaul.
Improved ship and activities UI
Understanding what activity can be done and what pilots are up for it is now easier than ever! And in case someone is not available, the reason why it is now explicit.
New items and more
We have added several new items, skills, etc.
55 new parts craftable with tuning
8 new ingredients for cooking and smoothies
4 new items to unlock activities
4 new homesteading skills for tuning
1 new event
Performance improvements and bugfixes
Fixed an issue where pilots would be severely injured due to mech destruction even if the mech was still in one piece at the end of a failed encounter.
Fixed an issue where former member of your crews could be recruited again in the exact same status. That could lead to funny scenarios where someone would leave due to low mood then join to leave again for the same cause.
Fixed some animations and their SFX.
Fixed an issue in some encounters where the wrong goal was displayed, leading to some confusion.
Added a few missing strings and fixed some more.
Various fixes to minor issues.
What’s next for NGO?
As mentioned in our Roadmap our next focus is to revisit the tutorial and add two more enemies. After that, we will introduce the third playable mech and we will conclude with the deployment of the main storyline... and much more!
Should you encounter any issue with this version, the previous version of the game is available in a beta branch called “previous.”
We share regular updates with our community on Discord and our weekly stream.
Be sure to join us on Discord to interact with the development team and stay up to date with everything NGO.
Thanks, folks!
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