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Steam News10 April 20251y ago

Nion Forge Devlog March 2025

Overview We are still working very hard on the game and things are ramping up. Since we haven’t done one for a long time (and this one being the first on Steam) this is a big update which can be split up into the follow

In this update8

Full notes

Full Nion Forge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions9 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
addedImproved enemy ship modelsEnemy ship “Reaper”, new version compared to old version:
addedImproved enemy ship modelsEnemy ship “Brute”, new version compared to old version:
addedImproved enemy ship modelsEnemy ship “Moth”, new version compared to old version:
changedImproved enemy ship modelsFor every enemy ship we have implemented LODs, so the game doesn’t render detailled ships far away, when it’s not necessary to do so.
changedMenu and Ingame HUD OverhaulDuring February we reworked the Main Menu two times (it’s now completely dynamic and shows an ingame city).
addedMenu and Ingame HUD OverhaulFirst, at the start of February we just had our old background swapped with a new one, in preparation for a new build for another convention “Kokoro-Kon” that happened in February:

Nion Forge changes

addedEnemy ship “Reaper”, new version compared to old version:
addedEnemy ship “Brute”, new version compared to old version:
addedEnemy ship “Moth”, new version compared to old version:
changedFor every enemy ship we have implemented LODs, so the game doesn’t render detailled ships far away, when it’s not necessary to do so.
changedDuring February we reworked the Main Menu two times (it’s now completely dynamic and shows an ingame city).

Overview

We are still working very hard on the game and things are ramping up.

Since we haven’t done one for a long time (and this one being the first on Steam) this is a big update which can be split up into the following chapters:

Improved enemy ship models Gamepad everything! Menu and Ingame HUD Overhaul Dissolving ships Optimizations Upcoming Demo in May!

Improved enemy ship models

From October until End of December I worked full-time in the game industry as a 3D generalist, and now I can take full use of what I have learned. Byebye low-poly spaceships, hello smooth shading!

Enemy ship “Reaper”, new version compared to old version:

Enemy ship “Brute”, new version compared to old version:

Enemy ship “Moth”, new version compared to old version:

For every enemy ship we have implemented LODs, so the game doesn’t render detailled ships far away, when it’s not necessary to do so.

LOD0 is referred to as the original (highest quality model) and LOD1 a lower detailled one. For this purpose we did not need to have more than LOD0 and LOD1, but you can of course have also LOD2 and 3 and so on in a game engine.

Gamepad everything!

For some time we had a second programmer “WildRikku” who really helped us out and worked very hard on gamepad functionality for the Ship Hangar and game menus as well as general game logic. Gamepad functionality is now fully implemented.

Menu and Ingame HUD Overhaul

During February we reworked the Main Menu two times (it’s now completely dynamic and shows an ingame city).

First, at the start of February we just had our old background swapped with a new one, in preparation for a new build for another convention “Kokoro-Kon” that happened in February:

Recently we decided to make the menu background fully dynamic:

We also reworked the Ingame HUD (the old one was from the very beginning when Nion Forge was in its game jam infancy).

Before:

After:

As you can see the minimap is much bigger, an often requested feature change, and the HUD looks more modern and elegant. Of course GIFs are not ideal to show this in detail, but just to have a general idea what to expect.

Dissolving ships

Enemies and all ship modules of the player ship have a dissolve effect implemented now, for when death strikes or a laser from the player hits:

In the game engine (Unity) it looks like this. This is a preview, so the weird visual artifacts are not in the actual game:

Optimizations

Of course we have worked on much more than this, but most of it is behind the scene stuff, so it is not so suitable to show in GIF format.

We have rewritten and optimized about 60 percent of the game though, making it run as efficient and stable as possible. So even if you build a crazy ship, performance is still stable as the following example shows:

Upcoming Steam Demo in May

As we are going to exhibit Nion Forge at a convention in Leipzig on May 10th we are using this opportunity to flesh out the early parts of the game and provide our first Steam Demo. Release will probably be a week after our exhibition - so around May 17.

Thank you for reading. We promise to deliver more updates along the way. We are well on track for our demo release and our full game release in 2026.

If you have any questions about the game hit us up on our social media platforms and/or join our dedicated Nion Forge Discord.

Until then we rely on your support and thank you for every WISHLIST and FOLLOW you can give on Steam and our socials!

Source

Steam News / 10 April 2025

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