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Steam News20 July 20241y ago

Update 6.1 - Player-Requested Changes and Improvements

Changelog: At players' request, added the ability to control with the stick (D-pad functionality fully transferred to the left stick).

Full notes

Full Ninja Resurrection: A tale of Kuro update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • UI and audio
addedAt players' request, added the ability to control with the stick (D-pad functionality fully transferred to the left stick).
addedAdded icons for the keyboard (for both layouts), totaling 3 control schemes, which can be changed at any time from the pause menu.
changedBalance adjusted in favor of the player; enemies will make more mistakes.
changedImproved the Rush function (quick double-tap jump), ensuring the character always hits the target, no matter where it flies.
fixedIncreased action buffering time to 0.5 seconds – you can input a desired action, and it will execute at the end of the current animation. Also fixed the buffering for regular attacks. Some players complained about poor responsiveness – this should address those concerns.
changedShader corrections in the first location.

Ninja Resurrection: A tale of Kuro changes

addedAt players' request, added the ability to control with the stick (D-pad functionality fully transferred to the left stick).
addedAdded icons for the keyboard (for both layouts), totaling 3 control schemes, which can be changed at any time from the pause menu.
changedBalance adjusted in favor of the player; enemies will make more mistakes.
changedImproved the Rush function (quick double-tap jump), ensuring the character always hits the target, no matter where it flies.
fixedIncreased action buffering time to 0.5 seconds – you can input a desired action, and it will execute at the end of the current animation. Also fixed the buffering for regular attacks. Some players complained about poor responsiveness – this should address those concerns.

Changelog:

  1. At players' request, added the ability to control with the stick (D-pad functionality fully transferred to the left stick).

  2. Added icons for the keyboard (for both layouts), totaling 3 control schemes, which can be changed at any time from the pause menu.

  3. Balance adjusted in favor of the player; enemies will make more mistakes.

  4. Improved the Rush function (quick double-tap jump), ensuring the character always hits the target, no matter where it flies.

  5. Increased action buffering time to 0.5 seconds – you can input a desired action, and it will execute at the end of the current animation. Also fixed the buffering for regular attacks. Some players complained about poor responsiveness – this should address those concerns.

  6. Shader corrections in the first location.

  7. Standardized all widgets to a unified format.

  8. Fixed a bug with incorrect facing direction during grabs in certain situations. Also greatly increased grab distance – airborne grabs can now be performed from afar.

  9. The boat camera can now be controlled with the keyboard.

  10. Increased running speed from 1500 units to 2000.

  11. Added the ability to speedrun using Dash – maintaining the timing allows you to run faster than Usain Bolt. Useful in certain locations.

  12. Fixed minor bugs and introduced new ones (classic).

Source

Steam News / 20 July 2024

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