What changed
1 fix0 additions0 changes0 removals
fixedKuro’s animations updated – Forward Attack, Down Attack, and Up Attack are now faster, giving players a speed advantage. - Shiro’s animations updated – Improved grab animation and cutscene. - Fixed a bug where the player could completely lose collision in certain situations. - Increased parry stability. - Dash now cancels parry animation, making Mikiri Counter safer to perform. - Ground recovery tweak – Pressing the jump button while down lets you stand up immediately after the animation ends. (This probably should’ve been added ages ago.) - Minor fixes and improvements. - No new bugs added.
Ninja Resurrection: A tale of Kuro changes
fixedKuro’s animations updated – Forward Attack, Down Attack, and Up Attack are now faster, giving players a speed advantage. - Shiro’s animations updated – Improved grab animation and cutscene. - Fixed a bug where the player could completely lose collision in certain situations. - Increased parry stability. - Dash now cancels parry animation, making Mikiri Counter safer to perform. - Ground recovery tweak – Pressing the jump button while down lets you stand up immediately after the animation ends. (This probably should’ve been added ages ago.) - Minor fixes and improvements. - No new bugs added.
Changelog:
- Kuro’s animations updated – Forward Attack, Down Attack, and Up Attack are now faster, giving players a speed advantage. - Shiro’s animations updated – Improved grab animation and cutscene. - Fixed a bug where the player could completely lose collision in certain situations. - Increased parry stability. - Dash now cancels parry animation, making Mikiri Counter safer to perform. - Ground recovery tweak – Pressing the jump button while down lets you stand up immediately after the animation ends. (This probably should’ve been added ages ago.) - Minor fixes and improvements. - No new bugs added.