HomeGamesUpdatesPricingMethodology
Steam News16 February 20251y ago

Update 8.72 - Faster Attacks & Stability Fixes

Changelog: - Kuro’s animations updated – Forward Attack, Down Attack, and Up Attack are now faster, giving players a speed advantage. - Shiro’s animations updated – Improved grab animation and cutscene.

Full notes

Full Ninja Resurrection: A tale of Kuro update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedKuro’s animations updated – Forward Attack, Down Attack, and Up Attack are now faster, giving players a speed advantage. - Shiro’s animations updated – Improved grab animation and cutscene. - Fixed a bug where the player could completely lose collision in certain situations. - Increased parry stability. - Dash now cancels parry animation, making Mikiri Counter safer to perform. - Ground recovery tweak – Pressing the jump button while down lets you stand up immediately after the animation ends. (This probably should’ve been added ages ago.) - Minor fixes and improvements. - No new bugs added.

Ninja Resurrection: A tale of Kuro changes

fixedKuro’s animations updated – Forward Attack, Down Attack, and Up Attack are now faster, giving players a speed advantage. - Shiro’s animations updated – Improved grab animation and cutscene. - Fixed a bug where the player could completely lose collision in certain situations. - Increased parry stability. - Dash now cancels parry animation, making Mikiri Counter safer to perform. - Ground recovery tweak – Pressing the jump button while down lets you stand up immediately after the animation ends. (This probably should’ve been added ages ago.) - Minor fixes and improvements. - No new bugs added.

Changelog:

- Kuro’s animations updated – Forward Attack, Down Attack, and Up Attack are now faster, giving players a speed advantage. - Shiro’s animations updated – Improved grab animation and cutscene. - Fixed a bug where the player could completely lose collision in certain situations. - Increased parry stability. - Dash now cancels parry animation, making Mikiri Counter safer to perform. - Ground recovery tweak – Pressing the jump button while down lets you stand up immediately after the animation ends. (This probably should’ve been added ages ago.) - Minor fixes and improvements. - No new bugs added.

Source

Steam News / 16 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.