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Steam News14 April 20262mo ago

Patch Notes v1.05 - 4/14/2026

Bug Fixes Fixed an issue where Complex could not spawn shops. Fixed an interaction where Butcher can now correctly hook Impostor when hit. Fixed a bug where held items could block the player’s flashlight.

Full notes

Full Night Shippers update

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What changed

1 fix0 additions5 changes4 removals
  • UI and audio
  • Balance
  • Server
  • Maps
  • Gameplay
fixedBug FixesFixed an issue where Complex could not spawn shops. Fixed an interaction where Butcher can now correctly hook Impostor when hit. Fixed a bug where held items could block the player’s flashlight. Fixed several minor localization issues in Traditional Chinese and French. (If you find any other localization issue, please let us know!) Improved an issue where items could get stuck in unreachable areas.
changedBalance ChangesReduced entity's HP multiplier for Hard (to 10%) and Nightmare (to 25%) difficulties.
removedBalance ChangesWe’ve received reports of Cultists reaching extremely high movement speeds in late-game scenarios. It was due to an exponential scaling in multiplayer lobby. Cultist (Nerf) Removed the passive to gain movement speed per hit.
removedBalance ChangesThis was caused by a bug where the Beggar was not behaving correctly, resulting in uncounterable situations. Beggar (Nerf) Charge attack no longer forces players to drop items. Charge now stops upon hitting obstacles. Charge attack cooldown increased to 60 seconds.
removedBalance ChangesElite Beggar (Nerf) Removed Gas Cylinder from Elite Beggar’s starting item pool.
changedBalance ChangesWe tuned down his power a little bit as he is only an early map entity Golden Sausage Man (Nerf) Reduce damage scaling per hit from 50% to 20%
Now run slower1000650mNow run slower decreased, nerfDamage per pallet1012Damage per pallet increased, buff

Bug Fixes

Fixed an issue where Complex could not spawn shops. Fixed an interaction where Butcher can now correctly hook Impostor when hit. Fixed a bug where held items could block the player’s flashlight. Fixed several minor localization issues in Traditional Chinese and French. (If you find any other localization issue, please let us know!) Improved an issue where items could get stuck in unreachable areas.

Balance Changes

Reduced entity's HP multiplier for Hard (to 10%) and Nightmare (to 25%) difficulties.

We’ve received reports of Cultists reaching extremely high movement speeds in late-game scenarios. It was due to an exponential scaling in multiplayer lobby. Cultist (Nerf) Removed the passive to gain movement speed per hit.

This was caused by a bug where the Beggar was not behaving correctly, resulting in uncounterable situations. Beggar (Nerf) Charge attack no longer forces players to drop items. Charge now stops upon hitting obstacles. Charge attack cooldown increased to 60 seconds.

Elite Beggar (Nerf) Removed Gas Cylinder from Elite Beggar’s starting item pool.

We tuned down his power a little bit as he is only an early map entity Golden Sausage Man (Nerf) Reduce damage scaling per hit from 50% to 20%

Doll Legs (Nerf) Deal 50% less damage. Now run slower from 1000 to 650 movement speed Item buff: Shotgun: Damage per pallet increase from 10 to 12 Firework: Now is being sold in normal shop instead of VIP shop. 50% cheaper and deal 60 damage on explosion instead of 30 Onnie Fan: Increase knockback force by 40%

AI & Behavior Changes Updated Spider Mimic behavior. He will no longer track player movement (He is a dumb spider again) Updated Citizen and Cultist behavior to help prevent situation where they could see throw the wall

Gameplay Improvements

Increased collision size for some smaller items to improve interaction. Optimized navmesh and entity count to reduce CPU usage. Volume sliders for SFX and music are now fully separated.

New Player Experience

Tutorial will now automatically start after signing the contract. Picking contracts on Day 1 is now available for all new save files.

Source

Steam News / 14 April 2026

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