Full notes
Full Night Shippers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Compatibility
- Store
- UI and audio
- Balance
Night Shippers changes
Biggest content and gameplay update ever:
New gameplay loop improvement to make the core game more intuitive.
New mini games: cooking food orders for delivery.
2 new maps.
Detailed patch notes as follow:
PATCH NOTES
New Features (BETA)
Shopping - Orders no longer auto-give items. Buy or scavenge them yourself; watch your budget.
Cooking - Some shops now require food prep before delivery.
Shop Revamp - 11 shops reworked.
UI/UX - Customer pins on the map (click to see their order) + navigation improvements.
New Content
- New MapForest (Remote) - Highland forest with a hidden village, caves, and a new Frogling variant.
Route Expansion - 18 map variants now cheaper.
Scrap Run Mode - New mode: skip deliveries, scavenge for resources.
Map Reworks - Layout fixes across many variants. Found a bug? Send a screenshot.
Balancing
Golden Sausage Guy moves slower.
5-star ratings take longer to earn.
Shift duration +20%.
Removed several contracts and upgrades.
Bug Fixes
Save files fixed.
Item Storage no longer mixes same-ID items.
Detailed Changes
New Item - Bananas (from Fruit Trees): big movement speed boost.
Cooking - Broken Rice (eggs, pork chops), China Cart (fried dim sum), Pho Shop (pho, pho w/ green onion), Banana Cart (fried bananas), Milk Tea (matcha, coffee, smoothies).
Overcooked food → Charcoal.
Start each map with 100 Credits.
Order count + items scale with difficulty.
Removed: Milk Tea, Dim Sum, Pho Bowl.
Adjusted Undead/Ghoul loot tables.
Reworked Lakeside, Tenement, and Overgrown variants.
All maps slightly smaller.
Source
Changelog.gg summarizes and formats this update. How we read updates.
