HomeGamesUpdatesPricingMethodology
Steam News10 April 20262mo ago

WEEKLY UPDATE: v1.02 - 4/10/2026

MAIN FEATURE: Difficulty System We’ve added a new difficulty system to better tailor the experience based on player count: Singleplayer – Balanced for solo play Normal – Balanced for 2–4 players Hard – Balanced for 5–8

In this update3

Full notes

Full Night Shippers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedMAIN FEATURE: Difficulty SystemWe’ve added a new difficulty system to better tailor the experience based on player count: Singleplayer – Balanced for solo play Normal – Balanced for 2–4 players Hard – Balanced for 5–8 players Nightmare – The more, the merrier! Maximum difficulty
addedMAIN FEATURE: Difficulty SystemCurrently, difficulty affects: *Number of spawned orders *Quota requirements *Enemy spawn rates *Enemy health This system is still a work in progress. Choosing Standard mode will keep the game unchanged. This feature is still in development let us know if you experience anything interesting or unpleasant! We will add more exclusive modifier for each mode next week!
fixedBUG FIXESFixed an issue where players could leave the map in Lakeside when exiting a bike Fixed an issue where Phantom kills in the Village map were not counted for quests Fixed an issue where players were displayed incorrectly when using the swing Fixed an issue where players could become locked out of the settings menu Fixed an issue where using the Bamboo Pipe while sitting could cause players to get stuck Improved AI navigation across various entities
changedBALANCINGBoggieman Buff Increased patrol speed: 220 → 300 Increased chase speed: 550 → 750 Reduced rest time: 60s → 30s
fixedBALANCINGBeggar Buff Increased item detection range: 400 → 1500 Increased attack range: 1500 → 2000 Fixed an issue where Phantom was not recognized correctly
changedBALANCINGUndead (Ghoul) Adjustments Adjusted behavior to prevent players from cheesing by standing still Increased movement speed and melee damage
Boggieman Buff Increased patrol speed:220300Boggieman Buff Increased patrol speed: increased, buffBeggar Buff Increased item detection range:4001500Beggar Buff Increased item detection range: increased, buff

Night Shippers changes

addedWe’ve added a new difficulty system to better tailor the experience based on player count: Singleplayer – Balanced for solo play Normal – Balanced for 2–4 players Hard – Balanced for 5–8 players Nightmare – The more, the merrier! Maximum difficulty
addedCurrently, difficulty affects: *Number of spawned orders *Quota requirements *Enemy spawn rates *Enemy health This system is still a work in progress. Choosing Standard mode will keep the game unchanged. This feature is still in development let us know if you experience anything interesting or unpleasant! We will add more exclusive modifier for each mode next week!
fixedFixed an issue where players could leave the map in Lakeside when exiting a bike Fixed an issue where Phantom kills in the Village map were not counted for quests Fixed an issue where players were displayed incorrectly when using the swing Fixed an issue where players could become locked out of the settings menu Fixed an issue where using the Bamboo Pipe while sitting could cause players to get stuck Improved AI navigation across various entities
changedBoggieman Buff Increased patrol speed: 220 → 300 Increased chase speed: 550 → 750 Reduced rest time: 60s → 30s
fixedBeggar Buff Increased item detection range: 400 → 1500 Increased attack range: 1500 → 2000 Fixed an issue where Phantom was not recognized correctly

MAIN FEATURE: Difficulty System

We’ve added a new difficulty system to better tailor the experience based on player count: Singleplayer – Balanced for solo play Normal – Balanced for 2–4 players Hard – Balanced for 5–8 players Nightmare – The more, the merrier! Maximum difficulty

Currently, difficulty affects: *Number of spawned orders *Quota requirements *Enemy spawn rates *Enemy health This system is still a work in progress. Choosing Standard mode will keep the game unchanged. This feature is still in development let us know if you experience anything interesting or unpleasant! We will add more exclusive modifier for each mode next week!

BUG FIXES

Fixed an issue where players could leave the map in Lakeside when exiting a bike Fixed an issue where Phantom kills in the Village map were not counted for quests Fixed an issue where players were displayed incorrectly when using the swing Fixed an issue where players could become locked out of the settings menu Fixed an issue where using the Bamboo Pipe while sitting could cause players to get stuck Improved AI navigation across various entities

BALANCING

-Boggieman Buff Increased patrol speed: 220 → 300 Increased chase speed: 550 → 750 Reduced rest time: 60s → 30s

-Beggar Buff Increased item detection range: 400 → 1500 Increased attack range: 1500 → 2000 Fixed an issue where Phantom was not recognized correctly

-Undead (Ghoul) Adjustments Adjusted behavior to prevent players from cheesing by standing still Increased movement speed and melee damage

Player & Economy Changes Nerfed some economy blessings Resting on chairs and beds now restores more stamina Slightly increased stamina consumption rate

Source

Steam News / 10 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.