What changed
0 fixes0 additions7 changes0 removals
changedThe Demo includes the core of the game:· Hexagonal grid "drunken walk" unknown exploration: The map is randomly generated. You need to observe terrain, vision, and resource distribution while moving. Different routes will bring completely different encounters and risks.
changedThe Demo includes the core of the game:· Fully automatic combat: Once you contact the enemy, combat starts automatically with no manual control. The outcome depends entirely on the "battle script" you wrote in advance. Battles take place on a 3×3 grid battlefield, where positioning, AP/PP resource management, and racial counters all affect the result.
changedThe Demo includes the core of the game:· In the Demo, you can experience mythic character recruitment, basic BD building, and the automatic combat flow. Of course, the content is still early-stage, and many systems are still being optimized.
changedThe Demo includes the core of the game:After releasing the Demo, I will continue to iterate based on everyone's feedback.
changedThe Demo includes the core of the game:Development logs will be updated regularly. More screenshots and videos will be released later, documenting the process and challenges of making this game.
changedThe Demo includes the core of the game:Welcome to play the Demo and give feedback! If you enjoy the strategy feel of large-map exploration + pre-battle squad building + automatic combat like Unicorn Overlord, or if you're interested in hardcore hexagonal grid + conditional programming builds, feel free to download and try the Demo!
Nexus of the Dead God: The Microcosm changes
changed· Hexagonal grid "drunken walk" unknown exploration: The map is randomly generated. You need to observe terrain, vision, and resource distribution while moving. Different routes will bring completely different encounters and risks.
changed· Fully automatic combat: Once you contact the enemy, combat starts automatically with no manual control. The outcome depends entirely on the "battle script" you wrote in advance. Battles take place on a 3×3 grid battlefield, where positioning, AP/PP resource management, and racial counters all affect the result.
changed· In the Demo, you can experience mythic character recruitment, basic BD building, and the automatic combat flow. Of course, the content is still early-stage, and many systems are still being optimized.
changedAfter releasing the Demo, I will continue to iterate based on everyone's feedback.
changedDevelopment logs will be updated regularly. More screenshots and videos will be released later, documenting the process and challenges of making this game.
Hello everyone! After continuous polishing during this period, the Demo is finally live on Steam today! Thank you to every friend who has been following this project.
The Demo includes the core of the game:
· Hexagonal grid "drunken walk" unknown exploration: The map is randomly generated. You need to observe terrain, vision, and resource distribution while moving. Different routes will bring completely different encounters and risks.
· Squad building and tactical programming: Before battle, configure unit positioning, skill trigger order, and equipment for your characters.
· Fully automatic combat: Once you contact the enemy, combat starts automatically with no manual control. The outcome depends entirely on the "battle script" you wrote in advance. Battles take place on a 3×3 grid battlefield, where positioning, AP/PP resource management, and racial counters all affect the result.
· In the Demo, you can experience mythic character recruitment, basic BD building, and the automatic combat flow. Of course, the content is still early-stage, and many systems are still being optimized.
After releasing the Demo, I will continue to iterate based on everyone's feedback.
Development logs will be updated regularly. More screenshots and videos will be released later, documenting the process and challenges of making this game.
Welcome to play the Demo and give feedback! If you enjoy the strategy feel of large-map exploration + pre-battle squad building + automatic combat like Unicorn Overlord, or if you're interested in hardcore hexagonal grid + conditional programming builds, feel free to download and try the Demo!
After playing, feel free to share your thoughts, build ideas, bug reports, or any suggestions about the gameplay in the Steam Discussions, or join our QQ Group (760152147) to chat.
Every piece of feedback is extremely valuable to me—this is my first serious independent game after all.