Full notes
Full Nexus Legacy update
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What changed
- Gameplay
- Fixes
- Server
- Balance
- UI and audio
- Maps
Nexus Legacy changes
Combat
PvP targeting logic has been updated so battles now distinguish combat, support, and civilian ships more intelligently.
In battles around planets, stations, outposts, and asteroid fields, fire should now more often focus military targets while they are present.
Civilian and logistics ships should be less likely to be wiped out first when they are protected by combat ships.
This applies to regular PvP, combined attacks, combined defense, station battles, outpost battles, and attacks against mining fleets.
Escorts and combat screens should now matter more when protecting miners, transports, and support fleets.
AI Officer
Fixed Advanced AI Officer evacuation with resources.
The AI Officer should no longer try to load resources as if it needs to fill the entire planet storage.
Required hydrogen for the evacuation flight is now reserved more correctly before loading cargo.
If resources cannot be loaded as expected, the AI Officer should now still attempt to evacuate the fleet instead of failing the whole action.
This affects both normal evacuation and scatter evacuation rules.
Mining & Dead Space
Fixed asteroid field replenishment logic.
The server should no longer spawn huge numbers of extra fields while still thinking the resource pool is too low.
Rare field replenishment should now better reflect the actual remaining resource pools.
Access to rare Dead Space fields is now checked more consistently across scans, lists, outpost actions, fleet routes, and mining actions.
Hidden or controlled fields should no longer leak through alternate views or actions.
Outposts can no longer be built, attacked, defended, or relocated on fields the player cannot access.
Stations & Alliances
Fixed a case where a combined station assault could continue processing a capture without a valid alliance.
If the attacking alliance no longer exists or loses its valid link to the assault, the capture should no longer create a broken state.
Scheduled alliance disband processing is now more reliable, so one failed disband should not block the rest.
Outposts & Reports
Outpost battle reports should now remain available even if the related outpost is later deleted.
This should reduce broken or inaccessible old reports.
Moon Economy
Fixed rare resource cost reductions in the moon dockyard.
The displayed ship cost should now match the actual build cost before pressing Build.
Build validation should now agree with the reduced cost shown in the UI.
Moon building demolition refunds are now granted when demolition completes, not when it starts.
Cancelling demolition no longer grants a free refund.
Cancelling a normal moon building upgrade still refunds correctly.
Low-G Refinery now requires the intended research and operates as a production building with input resource consumption.
Galaxy & Search
Improved galaxy map player search, especially for very short names and short mixed search patterns.
Some scans and activity views now respect controlled asteroid field visibility more consistently.
Source
Changelog.gg summarizes and formats this update. How we read updates.
