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Steam News24 May 20251y ago

Bug Fixes & Upgrade: Lugae's Fortress

Bug Fixes The Moldy Spores skill was designed poorly. Some players would get stun-locked into a forever sleep/slow loop in early game when there weren't enough party members to absorb the effect. This has been fixed.

Full notes

Full Neverspring Chronicles update

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What changed

2 fixes1 addition3 changes1 removal
  • Fixes
  • Gameplay
  • UI and audio
  • Security
  • Maps
fixedThe Moldy Spores skill was designed poorly. Some players would get stun-locked into a forever sleep/slow loop in early game when there weren't enough party members to absorb the effect. This has been fixed.
removedThere was a bug that could cause a player's game to slip into a different combat system. This combat system is fully functional but is not meant for the game in it's current state, so players may or may not have noticed this bug if it did not cause any other problems. If a player could see little face graphics in the upper right-hand corner of the battle screen to represent the turn order of allies and enemies then their game file was afflicted with this bug. I am still searching for the source of how the bug was happening but in the meantime I have re-written the function that toggles combat systems to no longer be able to access the secondary combat system as a temporary fix.
fixedFixed a couple typos and missing name boxes.
changedLugae's Fortress has been upgraded significantly.
addedSome extra dialogue has been added in to further direct the player towards their goals.
changedThe ascent from the great hall to the top of the castle has been redesigned. The original map for Lugae's Fortress was somewhat of a walk-through because players are technically in disguise during this time, so a battle would give away their presence. Keeping that in mind, the level design of the upgrade sees players having to deactivate a series of security measures in order to reach Inquisitor Lugae.

Neverspring Chronicles changes

fixedThe Moldy Spores skill was designed poorly. Some players would get stun-locked into a forever sleep/slow loop in early game when there weren't enough party members to absorb the effect. This has been fixed.
removedThere was a bug that could cause a player's game to slip into a different combat system. This combat system is fully functional but is not meant for the game in it's current state, so players may or may not have noticed this bug if it did not cause any other problems. If a player could see little face graphics in the upper right-hand corner of the battle screen to represent the turn order of allies and enemies then their game file was afflicted with this bug. I am still searching for the source of how the bug was happening but in the meantime I have re-written the function that toggles combat systems to no longer be able to access the secondary combat system as a temporary fix.
fixedFixed a couple typos and missing name boxes.
changedLugae's Fortress has been upgraded significantly.
addedSome extra dialogue has been added in to further direct the player towards their goals.

Bug Fixes

  • The Moldy Spores skill was designed poorly. Some players would get stun-locked into a forever sleep/slow loop in early game when there weren't enough party members to absorb the effect. This has been fixed.

  • There was a bug that could cause a player's game to slip into a different combat system. This combat system is fully functional but is not meant for the game in it's current state, so players may or may not have noticed this bug if it did not cause any other problems. If a player could see little face graphics in the upper right-hand corner of the battle screen to represent the turn order of allies and enemies then their game file was afflicted with this bug. I am still searching for the source of how the bug was happening but in the meantime I have re-written the function that toggles combat systems to no longer be able to access the secondary combat system as a temporary fix.

  • Fixed a couple typos and missing name boxes.

Content Update

  • Lugae's Fortress has been upgraded significantly.

  • Some extra dialogue has been added in to further direct the player towards their goals.

  • The ascent from the great hall to the top of the castle has been redesigned. The original map for Lugae's Fortress was somewhat of a walk-through because players are technically in disguise during this time, so a battle would give away their presence. Keeping that in mind, the level design of the upgrade sees players having to deactivate a series of security measures in order to reach Inquisitor Lugae.

  • Some maps have been altered slightly to accommodate these changes.

Source

Steam News / 24 May 2025

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