Full notes
Full Neverspring Chronicles update
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What changed
- Fixes
- Gameplay
- UI and audio
- Security
- Maps
Neverspring Chronicles changes
Bug Fixes
The Moldy Spores skill was designed poorly. Some players would get stun-locked into a forever sleep/slow loop in early game when there weren't enough party members to absorb the effect. This has been fixed.
There was a bug that could cause a player's game to slip into a different combat system. This combat system is fully functional but is not meant for the game in it's current state, so players may or may not have noticed this bug if it did not cause any other problems. If a player could see little face graphics in the upper right-hand corner of the battle screen to represent the turn order of allies and enemies then their game file was afflicted with this bug. I am still searching for the source of how the bug was happening but in the meantime I have re-written the function that toggles combat systems to no longer be able to access the secondary combat system as a temporary fix.
Fixed a couple typos and missing name boxes.
Content Update
Lugae's Fortress has been upgraded significantly.
Some extra dialogue has been added in to further direct the player towards their goals.
The ascent from the great hall to the top of the castle has been redesigned. The original map for Lugae's Fortress was somewhat of a walk-through because players are technically in disguise during this time, so a battle would give away their presence. Keeping that in mind, the level design of the upgrade sees players having to deactivate a series of security measures in order to reach Inquisitor Lugae.
Some maps have been altered slightly to accommodate these changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
