Full notes
Full Neverspring Chronicles update
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What changed
- Maps
- Fixes
Just a quick hotfix for some recent bug reports. I've also been combing through the game looking for any maps/rooms that need adjusting to accommodate the recent tileset updates. It's always embarrassing when someone hits a bug but I really appreciate the bug reports players post. Neverspring Chronicles has something like 600 individual maps so it's easy to miss a few and think I got everything, haha!
The common boat graphic was all sketchy. It has been smoothed out a bit.
Some new tile-mapping code was placing fake treasure chests in rather inconvenient places. This has been fixed.
The slowing effect of hills and forests on the overworld map was removed previously and I accidentally removed the slowing effect of walking in swamp shallows. This has been fixed. Swamp water is now properly annoying.
A bug with the ramp tiles that lead in and out of the mountain town has been fixed. Players can now walk there as intended.
There was a pathing issue when trying to leave the Inn Room scene in Eastpoint early in the game. This has been corrected.
The room at the Eastpoint Inn was bugged out in a way that made the furniture arrangement look outrageous. This has also been corrected.
Thank you again to all the awesome players out there and to everyone who has posted their reports and feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
