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- NeverRage
New UI/Models & Game Design
Please Read and Follow Us On LinkedIn and Join the Discord Channel https://www.linkedin.com/posts/kwaza-games_an-update-on-the-metaverse-project-at-kwaza-activity-7412036006016724992-MAxm?utm_source=share&utm_medium=mem…
Announcement - NeverRage
Update 2.2.0 -Ui set-up -
The ui development plan is in the game launcher...
Announcement1 changeUI/audio - NeverRage
Stress Test (Mini-Game)
Jump Directly into the game and stress test with 500 npc. These are just testing objects... -They don't do damage, but they are animated. -The game uses Physics, so the object (if you want) would be to not get surrounde…
Announcement3 changesBalanceGameplay - NeverRage
NeverRage Update 2.1.8 Human Male Animation -
Working On Adding New Models -Setting up the animations as - they were - before the Tiny Time Stamp FrameWork research. Then I will move onto - loading 1 enemy at least, and using it with the minerals resource, to set u…
Announcement4 changesGameplayUI/audio - NeverRage
Character Model Update -
This build is not complete. Just testing high poly mesh character - Human Male. The default - low poly mesh has been updated to a higher poly mesh. -------Alert!! The abilities - I did not include a way to stop players…
Announcement1 changeGameplay - NeverRage
Update 2.1.6 (Animation Sync)
Important Note: Before loading NeverRage please be informed that 0 -Your character must be level 10. 1 -The Barbarian - Human-Male customization are the only character customization option that is meant for the current…
Announcement2 changesWorkshopBalance - NeverRage
NeverRageClient Update 2.1.5 Adding World Meshes
-Adding Environment Meshes
Announcement - NeverRage
Patch 2.1.4
05-07-2025 Expanded the system requirement - The application should have no problem running on the test systems below. I hope this allows everyone run the game. Processor: Recommended: Core i5 10300 Lower Requirement: C…
Announcement - NeverRage
NeverRageClient Update 2.1.3 Final Loading Test build
Finalizing The client loading process. This is the most optimal result I've arrived at. This month starts the rest of the integration 3D models/buildings trees etc. Then I will add colliders
Announcement1 changeGameplay - NeverRage
NeverRageClient Update 2.1.3
Test Requirement is still the same: -Character level should be 10 or higher -Character Blood-Type: Human - Gender - Male -Character Trade: Barbarian -Loading Update The loading process has be optimized for smoother load…
Announcement1 changeGameplay - NeverRage
Update NeverRageClient 2.1.2
-Loading In The Game The builds loading script has been move to a slightly faster threading process. This means, running other high processing tasks while booting the game will cause the game to crash. This also mean th…
Announcement3 changesPerformanceGameplay - NeverRage
Single Instance Test Case - Multi-Threading
We had to come up with an in-house solution frame work for Loading the project... This build is a single instance online test of the "Tiny Time Stamp" framework. Majority of the code base has been extracted to provide a…
Announcement6 changesPerformanceServer - NeverRage
Tech Migration Delays
Hang Tight, We Have A Technical Delay and some patch-work to do. We are currently testing NPC spawn rate - to decide if we have to build a custom solution for performance enhancement once more. -The first was graphical,…
Announcement5 changesPerformanceGameplay - NeverRage
NPC Max Spawning and Update Scaling Test - Update
Patch 02-08-2025 Note: The multiplayer combat aspect is not up-to-date. If you have been following along... The update available should be next week. There should be about 81 NPC rendered These NPC/AI should be updated…
Announcement2 changesServerPerformance - NeverRage
NPC Vs Avatars Combat damage
Steam post image 2-6-25 Note: I am aware of the current bug with playing abilities in Co-Op... This easy fix will be rolled out next week, by Wednesday. (Players will gain XP for kills) Experience level will allow users…
Announcement4 changesServerGameplay - NeverRage
Combat Casting Test
Patch Date 1-27-2024 Focus: Kwaza COMBAT Test: Action Builder Targeting Note: Damage to Constitution is disabled for Avatars vs AI interactions. -I am doing so to avoid adding the part where I have to manage what happen…
Announcement3 changesBalance

