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Steam News13 February 20251y ago

Tech Migration Delays

Hang Tight, We Have A Technical Delay and some patch-work to do. We are currently testing NPC spawn rate - to decide if we have to build a custom solution for performance enhancement once more.

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What changed

0 fixes1 addition4 changes0 removals
  • Performance
  • Gameplay
changedWe are currently testing NPC spawn rate - to decide if we have to build a custom solution for performance enhancement once more.
changed[A fancy way to say- we've successfully increased the graphical quality by a slight bit for our environment models, and now we want all devices to be able to handle the spawning of an MMO-sized amount of NPCs.]
addedOnce we migrate NeverRage to the new technologies we've acquired,
changedThe project will be halted for a bit so that we can focus on performance optimization once more.
changedFrom what we've seen with testing the project, there are many Engine base performance limitation, which has to be by-passed using custom-build solutions.

Hang Tight,

We Have A Technical Delay and some patch-work to do.

We are currently testing NPC spawn rate - to decide if we have to build a custom solution for performance enhancement once more.

-The first was graphical, this one is for handling frontend (universal distribution) scalability.

[A fancy way to say- we've successfully increased the graphical quality by a slight bit for our environment models, and now we want all devices to be able to handle the spawning of an MMO-sized amount of NPCs.]

Once we migrate NeverRage to the new technologies we've acquired,

The project will be halted for a bit so that we can focus on performance optimization once more.

From what we've seen with testing the project, there are many Engine base performance limitation, which has to be by-passed using custom-build solutions.

Source

Steam News / 13 February 2025

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