Full notes
Full NeverRage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Hang Tight,
We Have A Technical Delay and some patch-work to do.
We are currently testing NPC spawn rate - to decide if we have to build a custom solution for performance enhancement once more.
-The first was graphical, this one is for handling frontend (universal distribution) scalability.
[A fancy way to say- we've successfully increased the graphical quality by a slight bit for our environment models, and now we want all devices to be able to handle the spawning of an MMO-sized amount of NPCs.]
Once we migrate NeverRage to the new technologies we've acquired,
The project will be halted for a bit so that we can focus on performance optimization once more.
From what we've seen with testing the project, there are many Engine base performance limitation, which has to be by-passed using custom-build solutions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
