HomeGamesUpdatesPricingMethodology
Steam News9 February 20251y ago

NPC Max Spawning and Update Scaling Test - Update

Patch 02-08-2025 Note: The multiplayer combat aspect is not up-to-date. If you have been following along... The update available should be next week.

Full notes

Full NeverRage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Server
  • Performance
changedThere should be about 81 NPC rendered These NPC/AI should be updated with no effect on FPS. The test previously was to see how many Ai I can spawn in the Server and still maintain low package size...The test was supposed to help me figure out how the project would handle a massive amount of active entities (draw distance), with the new assets of builds (which are not low poly).
changedThis update should allow users with 4cores to run the project with 60 FPS. - If this doesn't pass Send us a direct email, or find us on LinkedIn.

NeverRage changes

changedThere should be about 81 NPC rendered These NPC/AI should be updated with no effect on FPS. The test previously was to see how many Ai I can spawn in the Server and still maintain low package size...The test was supposed to help me figure out how the project would handle a massive amount of active entities (draw distance), with the new assets of builds (which are not low poly).
changedThis update should allow users with 4cores to run the project with 60 FPS. - If this doesn't pass Send us a direct email, or find us on LinkedIn.

Patch 02-08-2025

Note: The multiplayer combat aspect is not up-to-date. If you have been following along... The update available should be next week.

There should be about 81 NPC rendered These NPC/AI should be updated with no effect on FPS. The test previously was to see how many Ai I can spawn in the Server and still maintain low package size...The test was supposed to help me figure out how the project would handle a massive amount of active entities (draw distance), with the new assets of builds (which are not low poly).

  • This update should allow users with 4cores to run the project with 60 FPS. - If this doesn't pass Send us a direct email, or find us on LinkedIn.

Source

Steam News / 9 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.