Full notes
Full NeuroCorp update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions3 changes0 removals
- Gameplay
- Balance
- Fixes
- Maps
addedHello, Scavengers!We’re bringing you a new patch!
changedEnglishChanges and Balance
addedEnglishWater Visuals: Level design updated with new post-processing and increased water height for better visibility.
changedEnglishScrap Distribution: Adjusted scrap spawning; items now appear in specific size variations instead of being completely randomized.
fixedEnglishMorgue Softlock: Fixed an issue where players couldn't "Retrieve Crew," preventing them from being stuck until the end of the round.
changedEnglishSewer Map Boundary: Blocked an exit in the sewers where players could fall through the map into the infinite void.
Hello, Scavengers!
We’re bringing you a new patch!
English
Changes and Balance
- Water VisualsLevel design updated with new post-processing and increased water height for better visibility.
- Scrap DistributionAdjusted scrap spawning; items now appear in specific size variations instead of being completely randomized.
Major Bug Fixes
- Morgue SoftlockFixed an issue where players couldn't "Retrieve Crew," preventing them from being stuck until the end of the round.
Sewer Map Boundary: Blocked an exit in the sewers where players could fall through the map into the infinite void.
Known issues we are working on
Police Navigation: We are currently tweaking room objects to improve the Police AI pathfinding.
Have a good weekend!
Best regards,
BrokenQuill
Source
Changelog.gg summarizes and formats this update. How we read updates.
