Full notes
Full NeuroCorp update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Hello Collectors!
We bring you yet another patch, this time with improvements for the Police enemy and some quality of life additions:
Changes & Balance
- Key inputs customisationNow you can customize the controls in the settings menu. We added the option to change the mode crouch, sprint and aim behaves, with a toggle or holding the key.
Morgue: Breaking the wall at the back to the morgue now requires 1 hit.
Police: We made him a bit smarter. If a player attacks him from inside a hiding place, he will strike that position. If you are being chased by it and hide before he loses sight of you he will attempt to strike the position where you entered the hiding spot.
New Scrap item: If you defeat the Police robot, you'll be able to scavenge its head to earn some itties! (scrap currency).
AI Collisions: We've modified some navigation collisions so enemy movement feels better and they don't get stuck (or at least, they'll get stuck less than before). We're still working on improving their behavior.
Major bugs
Lobby boxes: Some users reported crashes when dropping a box. They shouldn't crash your game anymore! :)
Emote Radial Menu: You will no longer get softlocked when clicking outside the emote selection box.
Known issues we're working on
Game crash: We are fully aware of the crash occurring when traveling to the Morgue level. We’re working hard on a fix
Spectator camera bug: When spectating a player, especially as the host, you may find that you're unable to cycle through the next or previous players.
We hope the game is more enjoyable now!
Best regards,
BrokenQuill
Source
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