In this update3
Full notes
Full NeuroCorp update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Collectors!
What changed
- Gameplay
- UI and audio
- Balance
NeuroCorp changes
Looking ahead to NextFest, we've added a tutorial to the starting computer to make it easier to follow in-game instructions. We hope you like it!
Additionally, we've added new content and fixed a series of bugs that were hindering gameplay:
Bug Fixes
Lobby boxes stopped receiving input once dropped.
The crouch mechanic caused the character to immediately stand up after leaving a hiding spot, even if you wanted to remain crouched.
The fluid capsule could be placed in S.I.L.L.Y.
Additions
Tutorial.
Subtitles and dialogues for C.A.R.L.A.
New crouching system (still in testing).
New way to track the remaining residue.
New sounds implemented with better audio timing.
Known Issues
When placing scrap rapidly in S.I.L.L.Y., itties are not properly calculated.
Dashing doesn't consume stamina.
Police's detection system doesn't work properly with elevated surfaces.
Enemies don't react to being attacked while hidden.
Crouch sometimes gets stuck and you need a kick from a friend to get up.
We hope you have a great time trying out lots of demos!
Best regards,
The BrokenQuillStudios Team <3
Source
Changelog.gg summarizes and formats this update. How we read updates.
