Enemy update! The "Attack drones" "Fireball" and "Hunter" enemies were revamped. So their movement patterns are less predictable. The speed adjusted so its more challenging to track them.
Full notes
Full Neon Valley: Revenge update
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What changed
0 fixes1 addition1 change0 removals
Gameplay
changedEnemy update! The "Attack drones" "Fireball" and "Hunter" enemies were revamped. So their movement patterns are less predictable. The speed adjusted so its more challenging to track them. Also made the flight path non linear. Aside from the drones, the other enemies now fly in parabolic curves and come from different angles. There were a few smaller changes like spawning and such to make them more difficult.
addedBeyond this! The animations for the sword is half done :D I have worked out how I want sword combat now and how they will fare vs guns and other swords. I will be rolling out some of this over the next couple weeks. Also, I am working on a new weapon and a couple new gadgets. A needle gun, platform maker and a double jumper. There are more ideas for items I am working on before I finalize them and actually start making them. You'll hear about them soon enough :D
Neon Valley: Revenge changes
changedEnemy update! The "Attack drones" "Fireball" and "Hunter" enemies were revamped. So their movement patterns are less predictable. The speed adjusted so its more challenging to track them. Also made the flight path non linear. Aside from the drones, the other enemies now fly in parabolic curves and come from different angles. There were a few smaller changes like spawning and such to make them more difficult.
addedBeyond this! The animations for the sword is half done :D I have worked out how I want sword combat now and how they will fare vs guns and other swords. I will be rolling out some of this over the next couple weeks. Also, I am working on a new weapon and a couple new gadgets. A needle gun, platform maker and a double jumper. There are more ideas for items I am working on before I finalize them and actually start making them. You'll hear about them soon enough :D
Enemy update! The "Attack drones" "Fireball" and "Hunter" enemies were revamped. So their movement patterns are less predictable. The speed adjusted so its more challenging to track them. Also made the flight path non linear. Aside from the drones, the other enemies now fly in parabolic curves and come from different angles. There were a few smaller changes like spawning and such to make them more difficult.
Beyond this! The animations for the sword is half done :D I have worked out how I want sword combat now and how they will fare vs guns and other swords. I will be rolling out some of this over the next couple weeks. Also, I am working on a new weapon and a couple new gadgets. A needle gun, platform maker and a double jumper. There are more ideas for items I am working on before I finalize them and actually start making them. You'll hear about them soon enough :D