Target practice! I've added the targets for the practice range. Still need to add some kind of recognition for taking out all the targets in time. Will add this for the next update.
Full notes
Full Neon Valley: Revenge update
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What changed
0 fixes1 addition1 change0 removals
Gameplay
Balance
addedTarget practice! I've added the targets for the practice range. Still need to add some kind of recognition for taking out all the targets in time. Will add this for the next update. You can get to the practice range in the mainframe via the boost tunnel or the teleport platform! Test it out and give me some feedback :D
changedOther changes: Tweaked the drone speed and damage. I still think they get way too hard but this might be a good thing. Changed the boost from the waypoints on the obstacle course/timetrail mode. I still need to make tweaks to give more flow. Lastly I've finished making hte first animations for the sword and will try implementing it the coming week!
Neon Valley: Revenge changes
addedTarget practice! I've added the targets for the practice range. Still need to add some kind of recognition for taking out all the targets in time. Will add this for the next update. You can get to the practice range in the mainframe via the boost tunnel or the teleport platform! Test it out and give me some feedback :D
changedOther changes: Tweaked the drone speed and damage. I still think they get way too hard but this might be a good thing. Changed the boost from the waypoints on the obstacle course/timetrail mode. I still need to make tweaks to give more flow. Lastly I've finished making hte first animations for the sword and will try implementing it the coming week!
Target practice! I've added the targets for the practice range. Still need to add some kind of recognition for taking out all the targets in time. Will add this for the next update. You can get to the practice range in the mainframe via the boost tunnel or the teleport platform! Test it out and give me some feedback :D
Other changes: Tweaked the drone speed and damage. I still think they get way too hard but this might be a good thing. Changed the boost from the waypoints on the obstacle course/timetrail mode. I still need to make tweaks to give more flow. Lastly I've finished making hte first animations for the sword and will try implementing it the coming week!