In this update6
Full notes
Full Neon Striker update
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What changed
- Gameplay
- Server
- Balance
- Events
Neon Striker changes
Update 0.10 is finally here. This update overhauls a lot of underlying systems to make multiplayer synchronized. No more desync between bullets on your screen and your friend's, and no more ships dying for no reason out of the blue.
However, this does make the game run slower. We appreciate your patience as we sort things out. We have plans to make the game run faster, but those plans would make it harder to debug, so we want to prioritize fixing bugs first.
Eclipse
Eclipse is now available and can be unlocked by beating the game on Firestorm.
Keep
Keep has received a sizable rework, with many items getting replaced in favor of a new subset of items. The following items have been replaced:
Shield Restorer
Shield Generator
Collision Protocol
Shield Augment
Plasma Cutter
Mine Amplifier
Mine Augment
Hunting Arsenal
Negation Barrier
New/Changed items:
Laser Array: A laser randomly bounces between bullets and ships fired by adjacent items.
Bolt Stockpile: The gun in front of this has +16% range and shoots Bolts instead.
- BallistaRange increased significantly and firing arc reduced. Fires Bolts that pierce through shields and asteroids.
Echo Gun: +1 Multishot for each other Echo item equipped.
Echo Bow: Fires Bolts. +1 Burst Fire for each other Echo item equipped.
Caltrop Launcher: Deploys Caltrops (Bolt Mine)
Sentry Lander: Deploys Landers equipped with Ballistas. (3 uses per battle)
Landers are special drones that stick to asteroids.
Barrier Lander: Deploys Landers equipped with Negation Barriers. (3 uses per battle)
Gravity Lander: Deploys Landers that pull enemies to them. (3 uses per battle)
Mining Lander: Deploys Mining Landers. After battle, get a Crystal for each one that survives. (3 uses per battle)
A Crystal is an item that can be combined with any item of the same rarity to upgrade it.
Coordinated Fire: When the gun in front of this fires, also fire a bullet from each of your Landers. Your Landers have +1 use.
Invasion Protocol: Lander health and speed +24%.
Compass: All your items rotate to face this direction. They have +16% range.
Firestorm
Firestorm has been reworked to push it further towards the fantasy of being a true mobile fortress that tanks and deals damage using its abundant broadside weaponry.
Replaced items:
Emergency Augment
New/Changed items
Shield Rerouter: Shields -30%. Armor +20%
Plating: Armor+20%. Double this while you are slowed.
Shock Disperser: Each time you recoil, restore 1% health.
Command Shot: When this fires, also fire your Recoil Guns that are facing this direction.
Munitions Belt: Grant 64% fire rate evenly split across guns in this row and column.
(Not a Firestorm item, but a relevant change) Railgun damage increased 30->50 and it now has Recoil(10)
Skypiercer
Skypiercer has received some upgrades to properly reward playstyles that invest in mobility.
Replaced Items:
Boomerang Launcher
New/Changed Items:
Orbital Slicer now gives 2 Orbital Slicers at common instead of 1.
Stormeye: Orbital Slicer orbit radius +16%. +1 Orbital Slicer.
Negative Zone no longer boosts Orbital Slicer rotation speed and instead gives +1 Orbital Slicer.
Hotshot Blaster no longer fires exploding bullets and instead has increased fire rate scaling with your Nitro.
Hitlist's marking cooldown now also improves with upgrades.
Pulsar Heart damage increased 200 -> 300
Pulsar Heart travel distance requirement reduced 6000 -> 4000
Hyperspeed Wave: You are immune to collision damage while you have Nitro. You reflect bullets while you have more than 150 Nitro.
Glitch
Glitch has received some minor item changes.
Network now applies a penalty to the weapon's fire rate instead of increasing it.
Hacking Beam replaced with Tunnel Beam: A Beam that pushes nearby bullets in the direction it is firing.
Virtual Reaper reworked: Gain 1 Dodge per second. +0.5 seconds for each Gun or Beam equipped.
Ace
Ace has received several item changes to solidify its many builds while tuning down strong items.
The bullets fired by Inferno Missiles will now also inherit the Inferno Missile's status effects.
Inferno Launcher rarity increased from Common to Rare.
Quantum Trajectory rarity increased from Rare to Epic.
Quantum Trajectory slightly changed: When your bullets bounce, they split into 2 bullets that share the remaining bounces.
Rubberball Machine changed: The gun in front of this has +2 Bounce.
Cross Evader replaced with Cross Reflector: While all four adjacent weapons have a target in range, you reflect bullets. Adjacent weapons have +16% wider firing arc.
Pepper replaced with Meteor Cannon: Recoil(10) Can only target enemies with Overheat.
Rebound replaced with Shooting Gallery: A bubble follows you and causes ALL bullets to bounce off the inside up to 4 times.
Source
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