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Steam News13 February 20264mo ago

Update 0.11

New Ship Phantom is now available and can be unlocked by beating the game on Skypiercer Optimizations Optimized piercing beam code to not check for collisions while the beam was off.

In this update4

Full notes

Full Neon Striker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition8 changes2 removals
  • Gameplay
  • Performance
  • Server
  • Fixes
  • Balance
addedNew ShipPhantom is now available and can be unlocked by beating the game on Skypiercer
changedOptimizationsOptimized piercing beam code to not check for collisions while the beam was off.
removedOptimizationsStatus Effect animations no longer play for ships off-screen.
changedOptimizationsOptimized the Scramble Bullet animation.
changedOptimizationsReduced some unnecessary keyframe data calculation in multiplayer.
changedOptimizationsIn multiplayer, when one player wins, all players will win.

Neon Striker changes

addedPhantom is now available and can be unlocked by beating the game on Skypiercer
changedOptimized piercing beam code to not check for collisions while the beam was off.
removedStatus Effect animations no longer play for ships off-screen.
changedOptimized the Scramble Bullet animation.
changedReduced some unnecessary keyframe data calculation in multiplayer.

New Ship

Phantom is now available and can be unlocked by beating the game on Skypiercer

Optimizations

  • Optimized piercing beam code to not check for collisions while the beam was off.

  • Status Effect animations no longer play for ships off-screen.

  • Optimized the Scramble Bullet animation.

  • Reduced some unnecessary keyframe data calculation in multiplayer.

  • In multiplayer, when one player wins, all players will win.

  • Cleared out some unused items and resources.

Bugfixes

  • Supernova now properly stacks with other equipped Supernovas.

  • Fixed a bug with weapon arcs not displaying properly after dying in multiplayer.

  • Fixed a bug where Command Shot did not trigger on burst fire.

  • Fixed a bug where Vulture's collision damage was set to 0.

  • Fixed a bug where the Mini-Forge deployed by Divide And Conquer had lower Shield Regen than normal.

  • Fixed a bug where Bullet Enhancer was not speeding up bullets.

  • Fixed a bug where the "Disable mouse during battle" option wasn't working properly. (You might have to toggle this off and on again after this update)

  • Fixed numerous desync issues in multiplayer caused by edge cases.

Balance Changes

  • If you have Override equipped, Tunnel Beam no longer pushes bullets that are still touching the ship that fired them. (This allows the bullet to actually hit the ship that fired it)

  • Wanted Level now increases reinforcement count instead of fleet size.

  • Burst Fire should now interact better with weapons that have fast fire rates.

  • Some enemies have their Hangars replaced with Emergency Hangars, which deploy after they have taken certain amounts of damage.

Source

Steam News / 13 February 2026

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