In this update2
Full notes
Full Neon Striker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Neon Striker changes
Bugfixes
Multiplayer netcode is now disabled while you play the game in singleplayer.
Fixed a desync caused by pathfinding in long rollbacks.
Fixed a desync caused by Swarm bubble carriers.
Fixed a desync caused by dying ships and weapon targeting in long rollbacks.
Fixed a desync caused by Marks.
Fixed a bug where being slowed while you had Nitro would cause your turn rate to be abnormally reduced.
Fixed a bug where a player could pick up an item while it was in its upgrade animation.
Balance
When you apply Moonfire to a weapon that inflicts Sunspark (i.e. using Luminance on a Sunbow), that weapon will now apply both effects instead of switching to Moonfire.
Source
Changelog.gg summarizes and formats this update. How we read updates.
