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Steam News3 February 20265mo ago

Update 0.10.24

Bugfixes Multiplayer netcode is now disabled while you play the game in singleplayer. Fixed a desync caused by pathfinding in long rollbacks. Fixed a desync caused by Swarm bubble carriers.

In this update2

Full notes

Full Neon Striker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions1 change1 removal
  • Gameplay
  • Fixes
  • Balance
removedBugfixesMultiplayer netcode is now disabled while you play the game in singleplayer.
fixedBugfixesFixed a desync caused by pathfinding in long rollbacks.
fixedBugfixesFixed a desync caused by Swarm bubble carriers.
fixedBugfixesFixed a desync caused by dying ships and weapon targeting in long rollbacks.
fixedBugfixesFixed a desync caused by Marks.
fixedBugfixesFixed a bug where being slowed while you had Nitro would cause your turn rate to be abnormally reduced.

Neon Striker changes

removedMultiplayer netcode is now disabled while you play the game in singleplayer.
fixedFixed a desync caused by pathfinding in long rollbacks.
fixedFixed a desync caused by Swarm bubble carriers.
fixedFixed a desync caused by dying ships and weapon targeting in long rollbacks.
fixedFixed a desync caused by Marks.

Bugfixes

  • Multiplayer netcode is now disabled while you play the game in singleplayer.

  • Fixed a desync caused by pathfinding in long rollbacks.

  • Fixed a desync caused by Swarm bubble carriers.

  • Fixed a desync caused by dying ships and weapon targeting in long rollbacks.

  • Fixed a desync caused by Marks.

  • Fixed a bug where being slowed while you had Nitro would cause your turn rate to be abnormally reduced.

  • Fixed a bug where a player could pick up an item while it was in its upgrade animation.

Balance

  • When you apply Moonfire to a weapon that inflicts Sunspark (i.e. using Luminance on a Sunbow), that weapon will now apply both effects instead of switching to Moonfire.

Source

Steam News / 3 February 2026

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