Multiplayer Improvements Over the past four months, we have been hard at work upgrading the multiplayer for our game, overhauling many systems to get to where we are today.
In this update3
Full notes
Full Neon Striker update
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What changed
0 fixes2 additions3 changes0 removals
Gameplay
Performance
Balance
addedMultiplayer ImprovementsOver the past four months, we have been hard at work upgrading the multiplayer for our game, overhauling many systems to get to where we are today. With this new system, we aim to solve desync issues. No more bullets appearing for one player but not the other, and no more ships dying randomly because they were killed on your teammate's screen.
changedMultiplayer ImprovementsHowever, these changes do decrease the performance of the game. We are still actively working to improve this, but we wanted to first prioritize functionality. Expect a performance upgrade after we resolve any remaining bugs with multiplayer.
addedEclipseIt would be a pretty boring update without actual new content. This time around, we're bringing you Eclipse, one of our most complex ships yet!
changedChoose your sideEclipse utilizes the Switchable mechanic. Items with this tag have different effects based on which side of the ship they are placed. The Moon side focuses on health and lifesteal, while the Sun side focuses on Shield and long-ranged attacks.
changedVolatile CombinationSometimes, it can be hard to choose. Why not both? If you utilize both Moon and Sun powers, you can activate the powerful Novas. A Nova is activated when both Moonfire and Sunspark are applied to an enemy, dealing high damage.
Neon Striker changes
addedOver the past four months, we have been hard at work upgrading the multiplayer for our game, overhauling many systems to get to where we are today. With this new system, we aim to solve desync issues. No more bullets appearing for one player but not the other, and no more ships dying randomly because they were killed on your teammate's screen.
changedHowever, these changes do decrease the performance of the game. We are still actively working to improve this, but we wanted to first prioritize functionality. Expect a performance upgrade after we resolve any remaining bugs with multiplayer.
addedIt would be a pretty boring update without actual new content. This time around, we're bringing you Eclipse, one of our most complex ships yet!
changedEclipse utilizes the Switchable mechanic. Items with this tag have different effects based on which side of the ship they are placed. The Moon side focuses on health and lifesteal, while the Sun side focuses on Shield and long-ranged attacks.
changedSometimes, it can be hard to choose. Why not both? If you utilize both Moon and Sun powers, you can activate the powerful Novas. A Nova is activated when both Moonfire and Sunspark are applied to an enemy, dealing high damage.
Multiplayer Improvements
Over the past four months, we have been hard at work upgrading the multiplayer for our game, overhauling many systems to get to where we are today. With this new system, we aim to solve desync issues. No more bullets appearing for one player but not the other, and no more ships dying randomly because they were killed on your teammate's screen.
However, these changes do decrease the performance of the game. We are still actively working to improve this, but we wanted to first prioritize functionality. Expect a performance upgrade after we resolve any remaining bugs with multiplayer.
Eclipse
It would be a pretty boring update without actual new content. This time around, we're bringing you Eclipse, one of our most complex ships yet!
Choose your side
Eclipse utilizes the Switchable mechanic. Items with this tag have different effects based on which side of the ship they are placed. The Moon side focuses on health and lifesteal, while the Sun side focuses on Shield and long-ranged attacks.
Volatile Combination
Sometimes, it can be hard to choose. Why not both? If you utilize both Moon and Sun powers, you can activate the powerful Novas. A Nova is activated when both Moonfire and Sunspark are applied to an enemy, dealing high damage.