Full notes
Full Neon Spellstorm update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
Neon Spellstorm changes
I've just pushed a massive update to the Demo, which represents a big step towards full release! This update has innumerable changes, fixes, and revisions, including massive overhauls of numerous mechanics and systems such as:
Trinkets and Archetype system (all new)
Equipment generation, balance, drop rate, etc.
Spell bonus system, aka Spell modifications (mods)
Map generation
Map Locations
Zone Layouts
Balance of everything
Access to Embarking, Core, and Tome screens
Help / Guide
Countless UI and QoL improvements
Any feedback is appreciated! Current release date target is mid-July, but the date isn't locked in yet 🙂
To be completed before full release:
Final icons for various things (trinkets, flasks, etc.)
Final Boss fight
Fate system
Rune system
Achievements
Cheers -TopCog
Source
Changelog.gg summarizes and formats this update. How we read updates.
