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Steam News14 August 202510mo ago

Patch notes for v1.0.11

This is summary of patch notes since launch! I’ll post a news update with each patch going forward :-) v1.08-v.0.

Full notes

Full Neon Spellstorm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes0 additions12 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • Events
changed*Changes*The final boss has 50% more hp in stages 1 and 3
changed*Changes*The final boss summons 20% more enemies in stage 1 and 40% more enemies in stage 3
changed*Changes*Starting and Peak enemy HP now scales 50% more with Storm Levels
changed*Changes*Map Extension now increases mob HP and Damage by x1.6 and x1.12 per use
changed*Changes*Map Zone hard-capped at 300 (for now)
changed*Changes*Dragon’s blood reduced from every 100 gold to every 200 gold

This is summary of patch notes since launch! I’ll post a news update with each patch going forward :-)

v1.08-v.0.11

*Changes*

  • The final boss has 50% more hp in stages 1 and 3

  • The final boss summons 20% more enemies in stage 1 and 40% more enemies in stage 3

  • Starting and Peak enemy HP now scales 50% more with Storm Levels

  • Map Extension now increases mob HP and Damage by x1.6 and x1.12 per use

  • Map Zone hard-capped at 300 (for now)

  • Dragon’s blood reduced from every 100 gold to every 200 gold

  • Pocket Dimension will now restore flask charges that you lost during the final boss fight

  • Revised a few default control bindings on controller

  • Dashing will now put the wizard at maximum movement speed for the duration of the dash - aka, hitting dash from a standstill will now still dash!

  • Quit menu option changed to save and quit for clarity

  • Renamed Frost Sigil to Frost Ward, and Volcanic Sigil to Magma Geyser

  • Trinket Cycle will now choose the right-most non-exclusive trinket

  • Improved performance overall, especially on older devices

*Fixes*

  • Fixed issues with the Storm 10 Achievements

  • Fixed the Trinket Cycle event

  • Fixed Delay Potion

  • Fixed some text showing the wrong gamepad glyphs

  • Fixed controller issues on the embark screen

  • Fixed a visual oddity if visiting the Mystic Biome after the Ember Biome

  • Put in a safeguard against loading broken gear

  • Put in a safeguard against a Flask UI crash

  • Fixed an issue caused by ending a run with multiple UI panels open

  • Optimized a little thing

  • Fixed a crash causing flasks to crash the game sometimes – finally!

  • Fixed a crash that could happen with certain Fates

  • Fixed Storm Level increasing in the Demo

  • Fixed a crash caused by Pocket Dimension

Source

Steam News / 14 August 2025

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