Full notes
Full Neon Spellstorm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Performance
- Fixes
- Events
This is summary of patch notes since launch! I’ll post a news update with each patch going forward :-)
v1.08-v.0.11
*Changes*
The final boss has 50% more hp in stages 1 and 3
The final boss summons 20% more enemies in stage 1 and 40% more enemies in stage 3
Starting and Peak enemy HP now scales 50% more with Storm Levels
Map Extension now increases mob HP and Damage by x1.6 and x1.12 per use
Map Zone hard-capped at 300 (for now)
Dragon’s blood reduced from every 100 gold to every 200 gold
Pocket Dimension will now restore flask charges that you lost during the final boss fight
Revised a few default control bindings on controller
Dashing will now put the wizard at maximum movement speed for the duration of the dash - aka, hitting dash from a standstill will now still dash!
Quit menu option changed to save and quit for clarity
Renamed Frost Sigil to Frost Ward, and Volcanic Sigil to Magma Geyser
Trinket Cycle will now choose the right-most non-exclusive trinket
Improved performance overall, especially on older devices
*Fixes*
Fixed issues with the Storm 10 Achievements
Fixed the Trinket Cycle event
Fixed Delay Potion
Fixed some text showing the wrong gamepad glyphs
Fixed controller issues on the embark screen
Fixed a visual oddity if visiting the Mystic Biome after the Ember Biome
Put in a safeguard against loading broken gear
Put in a safeguard against a Flask UI crash
Fixed an issue caused by ending a run with multiple UI panels open
Optimized a little thing
Fixed a crash causing flasks to crash the game sometimes – finally!
Fixed a crash that could happen with certain Fates
Fixed Storm Level increasing in the Demo
Fixed a crash caused by Pocket Dimension
Source
Changelog.gg summarizes and formats this update. How we read updates.
