What changed
1 fix2 additions2 changes0 removals
addedRust! All 3 houses are now available!
changedLike the other 2 factions Rust has its own set of units and buildings, 2 unique resources (Scrap and Army Kits), upgrades, and more. 4 Rust units were previously available in some practice & sandbox modes, those units have had some graphical improvements.
addedNew Features: -- Rust: ---- New units: ------ Outlaw: Ranged army unit ------ Champion: Massive unit ------ Mortar: Siege unit ------ Hornet: Flying unit with stun-weapon -- Single-Player: ---- You can now see how many stars you've earned or lost while playing in single-player modes ---- You can now select your opponent's house in Survivors and Harvest modes ---- Harvest Mode: Reworked map ---- Survivors Mode: Reworked ------ Match now ends when the starting unit is destroyed ------ You can only receive units and upgrades from the starting unit's house
fixedBug Fixes: -- Survivors: Fixed issue that caused units to sometimes fail to spawn -- Fixed issue with Marble-Shields upgrade that didn't apply to new units
changedOther Changes: -- Reworked range display for command preview ---- This shows up when an ability is selected ---- Rather than show a ring where the ability's max range is, it now shows where the ability can be cast ---- Long range abilities are now visible on the miniMap -- The unit icon on the selected unit panel now brings up the unit's construction tooltip -- Reworked Invasion ability graphics so it doesn't look like a damaging ability
Neon Marble Rust changes
addedRust! All 3 houses are now available!
changedLike the other 2 factions Rust has its own set of units and buildings, 2 unique resources (Scrap and Army Kits), upgrades, and more. 4 Rust units were previously available in some practice & sandbox modes, those units have had some graphical improvements.
addedNew Features: -- Rust: ---- New units: ------ Outlaw: Ranged army unit ------ Champion: Massive unit ------ Mortar: Siege unit ------ Hornet: Flying unit with stun-weapon -- Single-Player: ---- You can now see how many stars you've earned or lost while playing in single-player modes ---- You can now select your opponent's house in Survivors and Harvest modes ---- Harvest Mode: Reworked map ---- Survivors Mode: Reworked ------ Match now ends when the starting unit is destroyed ------ You can only receive units and upgrades from the starting unit's house
fixedBug Fixes: -- Survivors: Fixed issue that caused units to sometimes fail to spawn -- Fixed issue with Marble-Shields upgrade that didn't apply to new units
changedOther Changes: -- Reworked range display for command preview ---- This shows up when an ability is selected ---- Rather than show a ring where the ability's max range is, it now shows where the ability can be cast ---- Long range abilities are now visible on the miniMap -- The unit icon on the selected unit panel now brings up the unit's construction tooltip -- Reworked Invasion ability graphics so it doesn't look like a damaging ability
Rust! All 3 houses are now available!
Like the other 2 factions Rust has its own set of units and buildings, 2 unique resources (Scrap and Army Kits), upgrades, and more. 4 Rust units were previously available in some practice & sandbox modes, those units have had some graphical improvements.
New Features: -- Rust: ---- New units: ------ Outlaw: Ranged army unit ------ Champion: Massive unit ------ Mortar: Siege unit ------ Hornet: Flying unit with stun-weapon -- Single-Player: ---- You can now see how many stars you've earned or lost while playing in single-player modes ---- You can now select your opponent's house in Survivors and Harvest modes ---- Harvest Mode: Reworked map ---- Survivors Mode: Reworked ------ Match now ends when the starting unit is destroyed ------ You can only receive units and upgrades from the starting unit's house
Bug Fixes: -- Survivors: Fixed issue that caused units to sometimes fail to spawn -- Fixed issue with Marble-Shields upgrade that didn't apply to new units
Other Changes: -- Reworked range display for command preview ---- This shows up when an ability is selected ---- Rather than show a ring where the ability's max range is, it now shows where the ability can be cast ---- Long range abilities are now visible on the miniMap -- The unit icon on the selected unit panel now brings up the unit's construction tooltip -- Reworked Invasion ability graphics so it doesn't look like a damaging ability