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Steam News11 September 20196y ago

Version 0.14.0

The 0.13.2x build in the development branch has been renamed 0.14.0 due to the big impact on the gameplay.

Full notes

Full Necken update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedThe 0.13.2x build in the development branch has been renamed 0.14.0 due to the big impact on the gameplay.
addedFEATURESPlayer now has Health - Enemies deal damage with varying strength each turn - Player dies when Health is 0 instead of when armor breaking - Items can block incoming damage - Added armor as separate items instead of upgrading - Added armor sprites - Armor can now break, just like weapons and shields - Armor can drop in chests - Added armor repair kit in craft menu - Added armor repair kit in loot pools - Player can use a basic Tackle when no armor is equipped
fixedIMPROVEMENTSRenamed "Fist attack" -> "Tackle" - Renamed "Sword attack" -> "Strike" - Renamed "Shield attack" -> "Bash" - Updated repair icons - Berries and mushroom heal player instead of repairing armor - Craft menu shows block amount - Updated damage and added block icons - Updated skill descriptions - Updated help screen - Fixed item swap popup UI
changedBALANCETower arrow deals 10 damage instead of 1 armor durability - Bear trap deals 10 damage instead of 1 armor durability - Red Gnome arrow deals 10 damage instead of 1 armor durability - Careful Feint deals enemy damage instead of 1 random item durability - Quick Feint deals enemy damage instead of 1 random item durability - Calculated Feint deals enemy damage instead of 1 random item durability - Risky Escape deals enemy damage to player instead of 1 random item durability - Bold Escape now requires weapon or shield to succeed - Crude bow deals no damage to player - Sturdy bow deals no damage to player - Robust bow deals no damage to player
fixedBUG FIXESFixed some UI issues with the craft menu - Fixed a bug where correct damage would not show while using Bracelet - Fixed 2 bugs causing a soft lock when level starts - Fixed player being able to overheal - Fixed chest firing sound effect when activated while still hidden - Fixed area #3 playing the wrong music track
fixedBUG FIXESCheers, Joccish

Necken changes

changedThe 0.13.2x build in the development branch has been renamed 0.14.0 due to the big impact on the gameplay.
addedPlayer now has Health - Enemies deal damage with varying strength each turn - Player dies when Health is 0 instead of when armor breaking - Items can block incoming damage - Added armor as separate items instead of upgrading - Added armor sprites - Armor can now break, just like weapons and shields - Armor can drop in chests - Added armor repair kit in craft menu - Added armor repair kit in loot pools - Player can use a basic Tackle when no armor is equipped
fixedRenamed "Fist attack" -> "Tackle" - Renamed "Sword attack" -> "Strike" - Renamed "Shield attack" -> "Bash" - Updated repair icons - Berries and mushroom heal player instead of repairing armor - Craft menu shows block amount - Updated damage and added block icons - Updated skill descriptions - Updated help screen - Fixed item swap popup UI
changedTower arrow deals 10 damage instead of 1 armor durability - Bear trap deals 10 damage instead of 1 armor durability - Red Gnome arrow deals 10 damage instead of 1 armor durability - Careful Feint deals enemy damage instead of 1 random item durability - Quick Feint deals enemy damage instead of 1 random item durability - Calculated Feint deals enemy damage instead of 1 random item durability - Risky Escape deals enemy damage to player instead of 1 random item durability - Bold Escape now requires weapon or shield to succeed - Crude bow deals no damage to player - Sturdy bow deals no damage to player - Robust bow deals no damage to player
fixedFixed some UI issues with the craft menu - Fixed a bug where correct damage would not show while using Bracelet - Fixed 2 bugs causing a soft lock when level starts - Fixed player being able to overheal - Fixed chest firing sound effect when activated while still hidden - Fixed area #3 playing the wrong music track

The 0.13.2x build in the development branch has been renamed 0.14.0 due to the big impact on the gameplay.

A lot of reworks and fixes in the development branch has been omitted from this changelog since they don't affect the live bransch directly.

FEATURES

  • Player now has Health - Enemies deal damage with varying strength each turn - Player dies when Health is 0 instead of when armor breaking - Items can block incoming damage - Added armor as separate items instead of upgrading - Added armor sprites - Armor can now break, just like weapons and shields - Armor can drop in chests - Added armor repair kit in craft menu - Added armor repair kit in loot pools - Player can use a basic Tackle when no armor is equipped

IMPROVEMENTS

  • Renamed "Fist attack" -> "Tackle" - Renamed "Sword attack" -> "Strike" - Renamed "Shield attack" -> "Bash" - Updated repair icons - Berries and mushroom heal player instead of repairing armor - Craft menu shows block amount - Updated damage and added block icons - Updated skill descriptions - Updated help screen - Fixed item swap popup UI

BALANCE

  • Tower arrow deals 10 damage instead of 1 armor durability - Bear trap deals 10 damage instead of 1 armor durability - Red Gnome arrow deals 10 damage instead of 1 armor durability - Careful Feint deals enemy damage instead of 1 random item durability - Quick Feint deals enemy damage instead of 1 random item durability - Calculated Feint deals enemy damage instead of 1 random item durability - Risky Escape deals enemy damage to player instead of 1 random item durability - Bold Escape now requires weapon or shield to succeed - Crude bow deals no damage to player - Sturdy bow deals no damage to player - Robust bow deals no damage to player

BUG FIXES

  • Fixed some UI issues with the craft menu - Fixed a bug where correct damage would not show while using Bracelet - Fixed 2 bugs causing a soft lock when level starts - Fixed player being able to overheal - Fixed chest firing sound effect when activated while still hidden - Fixed area #3 playing the wrong music track

Cheers, Joccish

Source

Steam News / 11 September 2019

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