Full notes
Full Necken update
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What changed
1 fix0 additions1 change0 removals
- Balance
- UI and audio
changedFound a few minor issues, and rebalanced the difficulty a bit (it was a bit brutal)
fixed0.13.2r5 - Added damage indicator for bosses - Lowered all enemies max damage by 1 - Lowered enemy damage scaling from [area * 2] to [area * 1] - Fixed player being able to overheal - Fixed chest firing sound effect when activated while still hidden - Fixed area #3 playing the wrong music track - Fixed item block not applying same round as item breaks
Necken changes
changedFound a few minor issues, and rebalanced the difficulty a bit (it was a bit brutal)
fixed0.13.2r5 - Added damage indicator for bosses - Lowered all enemies max damage by 1 - Lowered enemy damage scaling from [area * 2] to [area * 1] - Fixed player being able to overheal - Fixed chest firing sound effect when activated while still hidden - Fixed area #3 playing the wrong music track - Fixed item block not applying same round as item breaks
Found a few minor issues, and rebalanced the difficulty a bit (it was a bit brutal)
0.13.2r5 - Added damage indicator for bosses - Lowered all enemies max damage by 1 - Lowered enemy damage scaling from [area * 2] to [area * 1] - Fixed player being able to overheal - Fixed chest firing sound effect when activated while still hidden - Fixed area #3 playing the wrong music track - Fixed item block not applying same round as item breaks
Cheers, Joccish
Source
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