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Steam News5 September 20196y ago

Version 0.13.2r5 [Development]

Found a few minor issues, and rebalanced the difficulty a bit (it was a bit brutal) 0.13.

Full notes

Full Necken update

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What changed

1 fix0 additions1 change0 removals
  • Balance
  • UI and audio
changedFound a few minor issues, and rebalanced the difficulty a bit (it was a bit brutal)
fixed0.13.2r5 - Added damage indicator for bosses - Lowered all enemies max damage by 1 - Lowered enemy damage scaling from [area * 2] to [area * 1] - Fixed player being able to overheal - Fixed chest firing sound effect when activated while still hidden - Fixed area #3 playing the wrong music track - Fixed item block not applying same round as item breaks

Necken changes

changedFound a few minor issues, and rebalanced the difficulty a bit (it was a bit brutal)
fixed0.13.2r5 - Added damage indicator for bosses - Lowered all enemies max damage by 1 - Lowered enemy damage scaling from [area * 2] to [area * 1] - Fixed player being able to overheal - Fixed chest firing sound effect when activated while still hidden - Fixed area #3 playing the wrong music track - Fixed item block not applying same round as item breaks

Found a few minor issues, and rebalanced the difficulty a bit (it was a bit brutal)

0.13.2r5 - Added damage indicator for bosses - Lowered all enemies max damage by 1 - Lowered enemy damage scaling from [area * 2] to [area * 1] - Fixed player being able to overheal - Fixed chest firing sound effect when activated while still hidden - Fixed area #3 playing the wrong music track - Fixed item block not applying same round as item breaks

Cheers, Joccish

Source

Steam News / 5 September 2019

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