What changed
0 fixes3 additions1 change1 removal
- Balance
- Gameplay
- UI and audio
addedThis version has been a bless to work with. Reworked the balance if items, enemies, difficulties etc. The items have been adjusted to work properly with the new combat mechanic introduced a while ago (enemies having dynamic defence instead of static). Some tiles have been rebalanced as well, and overall the flow feels a bit better.
addedIMPROVEMENTSAdded 12 new achievements - Craft screen does not close when crafting Key, Bronze, Coal and Steel (finally) - Lowered the wait time for popup to appear 1s -> 0.65s
addedIMPROVEMENTSMinor changes - Replaced Carolean Soldier with Path Troll - Added a slowmo effect when final boss is defeated - Added some audio effects - Carolean Tower renamed into Tower - Drowned sprite position slightly adjusted - Tweaked equipment swap popup - Changed area map menu music to instrumental - Tweaked some popups - Renamed repair craft recipes - Enemy Mushroom buff effect not as big
changedBALANCEReworked balance on all items - Lowered difficulty in Normal slightly - Lowered Moose base health 20 -> 15 - Lowered Bear base health 20 -> 15 - Lowered Tower base health 20 -> 15 - Lowered Gnome Hut base health 20 -> 15 - Increased Rock Breaker charges 3-10 -> 6-15 - Copper Pickaxe health increased 20 -> 25 - Bronze Pickaxe health increased 20 -> 30 - Enemy Mushroom Buff health increase lowered 25% -> 20% - Increased mushroom spawn in Hard difficulty
removedFIXESRed Gnome no longer fires arrow when player is in combat - Tower no longer fires arrow when player is in combat
Necken changes
addedThis version has been a bless to work with. Reworked the balance if items, enemies, difficulties etc. The items have been adjusted to work properly with the new combat mechanic introduced a while ago (enemies having dynamic defence instead of static). Some tiles have been rebalanced as well, and overall the flow feels a bit better.
addedAdded 12 new achievements - Craft screen does not close when crafting Key, Bronze, Coal and Steel (finally) - Lowered the wait time for popup to appear 1s -> 0.65s
addedMinor changes - Replaced Carolean Soldier with Path Troll - Added a slowmo effect when final boss is defeated - Added some audio effects - Carolean Tower renamed into Tower - Drowned sprite position slightly adjusted - Tweaked equipment swap popup - Changed area map menu music to instrumental - Tweaked some popups - Renamed repair craft recipes - Enemy Mushroom buff effect not as big
changedReworked balance on all items - Lowered difficulty in Normal slightly - Lowered Moose base health 20 -> 15 - Lowered Bear base health 20 -> 15 - Lowered Tower base health 20 -> 15 - Lowered Gnome Hut base health 20 -> 15 - Increased Rock Breaker charges 3-10 -> 6-15 - Copper Pickaxe health increased 20 -> 25 - Bronze Pickaxe health increased 20 -> 30 - Enemy Mushroom Buff health increase lowered 25% -> 20% - Increased mushroom spawn in Hard difficulty
removedRed Gnome no longer fires arrow when player is in combat - Tower no longer fires arrow when player is in combat
This version has been a bless to work with. Reworked the balance if items, enemies, difficulties etc. The items have been adjusted to work properly with the new combat mechanic introduced a while ago (enemies having dynamic defence instead of static). Some tiles have been rebalanced as well, and overall the flow feels a bit better.
IMPROVEMENTS
Minor changes - Replaced Carolean Soldier with Path Troll - Added a slowmo effect when final boss is defeated - Added some audio effects - Carolean Tower renamed into Tower - Drowned sprite position slightly adjusted - Tweaked equipment swap popup - Changed area map menu music to instrumental - Tweaked some popups - Renamed repair craft recipes - Enemy Mushroom buff effect not as big
BALANCE
FIXES