The next update is being deployed! A new weapon family is available: repair weapons. Those require a very skilled pilot to be used correctly, or a carefully crafted program of course.
Full notes
Full NebuLeet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions0 changes0 removals
Balance
Gameplay
Store
Performance
addedA new weapon family is available: repair weapons. Those require a very skilled pilot to be used correctly, or a carefully crafted program of course. The mercenary pilots will use it sparingly, and usually to repair a leader exclusively, so keep that in mind. The repair has doubled effect on droids, repairing more HP per shot. I am planning to add repair drones in the future in addition to this kit.
addedThe first circular wave weapon was added: the Stunner. It creates a growing wave around the vessel, damaging everyone (including allies) around. It has a stun-like effect that disables the damaged vessel electronics on impact, making them effectively stunned. That stun effect lasts much longer against the drones.
addedA new programming bundle is available for you to unlock: Leader operations bundle. It includes new commands related to leader election during combat, plus leader properties reading. Some older commands got new "leader" mode (e.g. Number of Targeters can now be directed at leader, not just self and target). This bundle also includes a puzzle to solve - it will teach you how to use new leader-aligned tactics and how to use new repair-style weapons.
fixedProgramming: added a "starting hp" command mode (self/target/leader) - Achievement: added a manual control achievement - Achievement: added a hard mode completion achievement - Custom difficulty: fixed "tech progress" and "luck" options being ignored - Custom difficulty: added a new "repair cost" option (suggested by the player) - Balance: adjusted the prices of some weapons - Improved a "leader" crown icon - Fixed Shocker weapon "transformation" tab description - Bugfix: the "next target" will not work properly even in a manual control tournament arena (assigned to a TAB key) - Bugfix: the game will not crash anymore if there are 0 employer faction planets and an event that needs a planet is about to be spawned -- it will be postponed until they have a planet
NebuLeet changes
addedA new weapon family is available: repair weapons. Those require a very skilled pilot to be used correctly, or a carefully crafted program of course. The mercenary pilots will use it sparingly, and usually to repair a leader exclusively, so keep that in mind. The repair has doubled effect on droids, repairing more HP per shot. I am planning to add repair drones in the future in addition to this kit.
addedThe first circular wave weapon was added: the Stunner. It creates a growing wave around the vessel, damaging everyone (including allies) around. It has a stun-like effect that disables the damaged vessel electronics on impact, making them effectively stunned. That stun effect lasts much longer against the drones.
addedA new programming bundle is available for you to unlock: Leader operations bundle. It includes new commands related to leader election during combat, plus leader properties reading. Some older commands got new "leader" mode (e.g. Number of Targeters can now be directed at leader, not just self and target). This bundle also includes a puzzle to solve - it will teach you how to use new leader-aligned tactics and how to use new repair-style weapons.
fixedProgramming: added a "starting hp" command mode (self/target/leader) - Achievement: added a manual control achievement - Achievement: added a hard mode completion achievement - Custom difficulty: fixed "tech progress" and "luck" options being ignored - Custom difficulty: added a new "repair cost" option (suggested by the player) - Balance: adjusted the prices of some weapons - Improved a "leader" crown icon - Fixed Shocker weapon "transformation" tab description - Bugfix: the "next target" will not work properly even in a manual control tournament arena (assigned to a TAB key) - Bugfix: the game will not crash anymore if there are 0 employer faction planets and an event that needs a planet is about to be spawned -- it will be postponed until they have a planet
The next update is being deployed!
A new weapon family is available: repair weapons. Those require a very skilled pilot to be used correctly, or a carefully crafted program of course. The mercenary pilots will use it sparingly, and usually to repair a leader exclusively, so keep that in mind. The repair has doubled effect on droids, repairing more HP per shot. I am planning to add repair drones in the future in addition to this kit.
The first circular wave weapon was added: the Stunner. It creates a growing wave around the vessel, damaging everyone (including allies) around. It has a stun-like effect that disables the damaged vessel electronics on impact, making them effectively stunned. That stun effect lasts much longer against the drones.
A new programming bundle is available for you to unlock: Leader operations bundle. It includes new commands related to leader election during combat, plus leader properties reading. Some older commands got new "leader" mode (e.g. Number of Targeters can now be directed at leader, not just self and target). This bundle also includes a puzzle to solve - it will teach you how to use new leader-aligned tactics and how to use new repair-style weapons.
Some other changes:
AdjustedProgrammingadded a "starting hp" command mode (self/target/leader) - Achievement: added a manual control achievement - Achievement: added a hard mode completion achievement - Custom difficulty: fixed "tech progress" and "luck" options being ignored - Custom difficulty: added a new "repair cost" option (suggested by the player) - Balance: adjusted the prices of some weapons - Improved a "leader" crown icon - Fixed Shocker weapon "transformation" tab description - Bugfix: the "next target" will not work properly even in a manual control tournament arena (assigned to a TAB key) - Bugfix: the game will not crash anymore if there are 0 employer faction planets and an event that needs a planet is about to be spawned -- it will be postponed until they have a planet