Full notes
Full NebuLeet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
This update brings incremental improvements to the game.
Some new content, some balance tweaks based on more playtesting. The campaign changes may seem minor, but they do improve the Ensis campaign route feel.
- Contentnew music track in space
- Contentnew weapon (Magenta)
- Contentnew pilot haircut
- Contentnew trait (+5 mine spawner ammo)
- Contentnew politic option
Content: +4 Cult scout vessel designs
Campaign: dominions stop getting power increase when they don't have any planets
Campaign: Cult will prioritize dominions that actually have planets
UX: can lock individual pilot avatar elements when editing the appearance
UX: re-exporting campaign vessels now work properly
- Misccan now browse the total game stats (via a journal screen - look for a new button)
Misc: show game difficulty % in total game stats
- Balanceregenerators (healing weapons) battery consumption per shot is decreased
- Balancestormcoil ammo capacity decreased (150 -> 140), price +100$
- Balancecharge gun max charge damage increased
Balance: cold star range +20, ammo capacity +5
- Programmingadded more default item software to make rare bundles more accessible
Programming: can import a campaign slot vessel into debug simulation when editing software
Programming: CTRL+A to select all
Programming: if has code selection, ESC will de-select it instead of exiting
- Bugfixfixed a game freeze for a convoy defense mission (reported by a player)
Bugfix: bots properly release the charged weapon after 15s
Source
Changelog.gg summarizes and formats this update. How we read updates.
