Update log
Full NavalArt update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
20 fixes6 additions3 changes1 removal
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Performance
- Store
addedIN-GAME BUILD VERSION 1826QuickSortie (Beta) Career: The first two levels of Chapter 2 "Deteriorate" are now available to play.
addedIN-GAME BUILD VERSION 1826Updated the level texts and descriptions to align with the new lore/worldview settings.
fixedIN-GAME BUILD VERSION 1826Fix: Resolved an issue where Torpedo UI markers would not disappear if the torpedo was destroyed before its fuze activated.
fixedIN-GAME BUILD VERSION 1826Fix: Fixed an issue where Tech Tree nodes might display incorrect color states.
fixedIN-GAME BUILD VERSION 1826Fix: Resolved a bug in the Campaign Editor preventing the modification of level order.
fixedIN-GAME BUILD VERSION 1826Fix: Fixed an issue in the Campaign Editor where modifying the group assignment of a level chain was not working correctly.
IN-GAME BUILD VERSION 1826
- QuickSortie (Beta) CareerThe first two levels of Chapter 2 "Deteriorate" are now available to play.
Updated the level texts and descriptions to align with the new lore/worldview settings.
- FixResolved an issue where Torpedo UI markers would not disappear if the torpedo was destroyed before its fuze activated.
- FixFixed an issue where Tech Tree nodes might display incorrect color states.
- FixResolved a bug in the Campaign Editor preventing the modification of level order.
- FixFixed an issue in the Campaign Editor where modifying the group assignment of a level chain was not working correctly.
- FixAddressed an audio bug where the sound effects of shells splashing into the water were abruptly cut off.
- FixFixed significant framerate drops (FPS lag) occurring when players own a large number of ships in Career Mode.
- FixFixed a bug where certain parts of aircraft remained visible even when the aircraft was set to a hidden state.
- FixResolved an issue where engine sound effects were incorrectly playing in the Main Menu.
- FixFixed a visual misalignment of the "Like" counts in the Multiplayer player list.
- FixFixed an issue where LOD debug information was not updating correctly in Multiplayer.
- FixResolved a bug in Multiplayer where large ships might incorrectly use the engine sound effects of small boats.
- FixFixed a bug where having too many ships in a Campaign or Multiplayer match caused the player's ship to lose its bow wake/wave-breaking effects.
- FixFixed an issue where the presence of static objects (such as the Brooklyn Bridge) caused ships to lose their wave-breaking effects.
- CosmeticNew: Campaign Editor FeatureShips and modules can now be set to "Invincible" (Lock HP).
- CosmeticNew: Campaign Editor FeatureAI can now be assigned specific priority targets or instructed to ignore certain targets.
- CosmeticNew: Campaign Editor FeatureAdded the ability to edit prerequisite/dependent levels for both groups and individual levels.
- CosmeticNew: Level Editor FeatureAdded a new "Stop" state to AI behavioral settings.
- AdjustmentChanged the default dialogue notification sound in the Campaign Editor to a radio sound effect.
- AdjustmentAdjusted the UI layering so that in-combat NPC dialogue boxes now render above the post-battle results screen.
- AdjustmentOptimized dropdown menus in the Campaign Editor: increased the menu height to display more items and adjusted scrolling sensitivity to better match the content size.
Adjustment: Rudders and propellers can no longer be permanently destroyed. Their default repair times are now set to 60 seconds for rudders and 90 seconds for propellers.
- FixFixed a material mapping error on the inner handle of part n1271 Watertight Door V.
- FixFixed a bug where the base of the n1208 American AN/SPS-43 Air-search Radar was incorrectly rotating along with the radar antenna.
- FixCorrected the scale of the n711 American Mark 51 Gun Director. The model has been enlarged by 1.160527x to reflect its accurate historical height of 70.375 inches. This should finally relieve our poor operators from the varicose veins caused by perpetually squatting on duty.
- FixFixed an issue with emissive (glowing) parts that have custom paintable zones, where the custom-colored areas were incorrectly glowing as well.
- FixFixed a bug in the RTX Renderer where emissive parts with custom colors were not emitting light.
- FixResolved an issue where manual exposure settings were not working in the RTX Renderer.
- FixFixed an issue where the lighting in the RTX Renderer was not being properly influenced by the skybox environment.
Source
