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Steam News16 January 20267mo ago

NavalArt update V1.4 Beta - Parts, optimization, and preview features

Foreword Due to the substantial workload involved in developing the career framework, level configuration, and testing, we have decided to release the official 1.4 update in mid-February.

In this update15

Full notes

Full NavalArt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes12 additions42 changes0 removals
  • Performance
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedForewordAs for the core game updates, they include a large number of new parts, numerous bug fixes, and extensive optimization efforts. After undergoing a half-month stability test within the community, these changes are now ready for an official release.
changedForewordWe have therefore decided to roll out the above content in advance as Version 1.4 Beta, in order to improve the overall player experience.
changedVersion Control RecommendationsSteam post imageThe 1.4 Beta default release will only receive bug fixes in the near term. No additional updates will be made before the official Version 1.4 release in mid-February. This branch represents the most stable version.
addedVersion Control RecommendationsThe Public Test Branch is intended for ongoing testing of new mechanics and for collecting feedback on new content. At present, its content is identical to the stable release.
addedVersion Control RecommendationsAfter collecting feedback and fixing any potential issues in the stable release, we plan to open early testing of the Career Campaign on the Public Test Branch around January 20, with new content being updated periodically before mid-February.
changedMajor improvements to save file loading speedOptimized CPU-heavy operations such as UV calculations

NavalArt changes

addedAs for the core game updates, they include a large number of new parts, numerous bug fixes, and extensive optimization efforts. After undergoing a half-month stability test within the community, these changes are now ready for an official release.
changedWe have therefore decided to roll out the above content in advance as Version 1.4 Beta, in order to improve the overall player experience.
changedSteam post imageThe 1.4 Beta default release will only receive bug fixes in the near term. No additional updates will be made before the official Version 1.4 release in mid-February. This branch represents the most stable version.
addedThe Public Test Branch is intended for ongoing testing of new mechanics and for collecting feedback on new content. At present, its content is identical to the stable release.
addedAfter collecting feedback and fixing any potential issues in the stable release, we plan to open early testing of the Career Campaign on the Public Test Branch around January 20, with new content being updated periodically before mid-February.

Foreword

Due to the substantial workload involved in developing the career framework, level configuration, and testing, we have decided to release the official 1.4 update in mid-February.

As for the core game updates, they include a large number of new parts, numerous bug fixes, and extensive optimization efforts. After undergoing a half-month stability test within the community, these changes are now ready for an official release.

We have therefore decided to roll out the above content in advance as Version 1.4 Beta, in order to improve the overall player experience.

Version Control Recommendations

You can switch versions in the Properties menu of your Steam library, choosing either Version 1.32 or the Public Test Branch.

Steam post imageThe 1.4 Beta default release will only receive bug fixes in the near term. No additional updates will be made before the official Version 1.4 release in mid-February. This branch represents the most stable version.

The Public Test Branch is intended for ongoing testing of new mechanics and for collecting feedback on new content. At present, its content is identical to the stable release.

After collecting feedback and fixing any potential issues in the stable release, we plan to open early testing of the Career Campaign on the Public Test Branch around January 20, with new content being updated periodically before mid-February.

Note: The Career Campaign will undergo extensive adjustments during the testing phase. Career save files created in the test version may not be compatible with the official 1.4 release.

Optimization Projects

Major improvements to save file loading speed

General

  • Optimized CPU-heavy operations such as UV calculations

  • Added preloading for deck material resources

  • Optimized ship loading functions

  • Optimized buoyancy curve calculations

  • Optimized weapon loading

  • Optimized static loading, including improvements to RebuildMesh for adjustable hulls

Dock Scene

  • Reduced the number of materials used in the dock scene

  • Optimized mesh generation logic for vertex-edited hulls

Summary

On a personal mid-range PC, loading an ~8,000-part save in the dock scene was reduced from 4640 ms to 1700 ms, making dock loading 2.7× faster

Dynamic scene loading was reduced from 4290 ms (2309 ms + 1981 ms) to 2366 ms (1692 ms + 674 ms), nearly a 2× speedup

Major improvements to combat scene frame rate

General

  • Added screen-pixel-occupancy-based LOD; LOD currently applies in combat and sea trial scenes

  • Significantly reduced the performance cost of anti-aircraft weapons

  • Optimized wake/track rendering frame rate

  • Optimized draw time for shells, torpedoes, and other weapons

  • Optimized particle performance in combat

  • Optimized ocean height sampling functions

  • Optimized physics calculations

  • Optimized turret pathfinding algorithms

  • Optimized UI performance overhead

Summary

On a personal mid-range PC, in the mission Hunting Flagship Yamato:

Before optimization:

Early phase: ~60 FPS

Mid phase: ~40 FPS

After optimization:

Early phase: ~116 FPS

Mid phase: ~70 FPS

Overall frame rate improvement of approximately 2×

Steam post image(Credit: Discord Worldoz )

General

  • Added AI torpedo range checks

    • When a target enters 80% of torpedo range, the AI will launch torpedoes.

  • Added ship loading failure notifications for all scenes

  • Fixed an issue where screenshots with non-transparent backgrounds contained semi-transparent pixels

  • Fixed an issue where using in-game text input fields could trigger other hotkey functions

Dock

  • Fixed an issue where creating an empty save that was not saved before entering Sea Trial would cause the empty save to be loaded again when returning to the dock

  • Fixed an issue where the bottom hotbar in the dock scene could not correctly assign custom parts

  • Fixed an issue where color-separated parts were not visible in Armor Mode

  • Fixed an issue where part paint was not restored when undoing a deleted part

  • Fixed an issue where the text showing vertex movement distance did not disappear when exiting vertex editing with the ESC key

  • Adjusted the generation angle for new ship save thumbnails

  • Added independent ray tracing parameter controls for individual ships

  • Added the ability to adjust ship position and rotation while using the ray tracing renderer

  • Fixed an issue where the ray tracing renderer incorrectly rendered flags with transparency

  • Fixed an issue where Gallery presets could save ships that had already been deleted

  • Adjusted ship placement in the Gallery so that right-click can be used to cancel placement

Steam post image(Credit: Discord Deviant)

Level

Added Airstrike Level

  • UK WWII Early

  • UK WWII Mid–Late

  • UK HellLoop

Adjusted

  • Reduced the number of enemy aircraft in all non-HellLoop Airstrike Level

  • Airfields in the Sea Trial scenario now display the player fleet’s flag

Fixed

  • Fixed an issue in the Battle Test IJN Escort Carrier campaign where the player spawn point was at the edge of the map

  • Fixed the ship name issue for Leninsky Komsomol in campaign scenarios

  • Fixed weapon configuration issues on Omaha-class ships in campaign scenarios

Steam post image(Credit: 平子鱼)

Custom Color Segmentation System

Sailor and Civilian characters now support custom skins and outfit coloring.

The following parts can be customized: Hat, Brim, Skin, Collar, Tie, Clothes, Trousers, Footwear.

This system is still under development. Due to optimization considerations related to weapon part color segmentation, it currently supports character customization only.

Parts

Advanced weapon animation

Multi-Trunnion Elevation

  • Now supports weapon parts with multiple barrels

Weapon Component Linkage System

  • Weapon components can now shift position and rotate in response to elevation changes

  • Supports Gunsight Elevation Linkage

  • Supports Complex Rigid Linkage

These features currently apply only to vanilla parts and will be made available to mods after a future ModTool update.

Added

  • High-arc trajectory support for anti-ship missiles

Steam post image(Credit: Discord Worldoz)

Added the following parts or variants

n990Grumman F6F 'Hellcat' Fighter (2000lb AN-M34 HE*1)
n991Grumman F6F 'Hellcat' Fighter (1600lb AN-Mark 1 AP*1)
n992Grumman F6F 'Hellcat' Fighter (MK 13-6 *1)
n993Martin T4M-1 Torpedo Bomber
n994Martin T4M-1 Torpedo Bomber (Mark 7 Mod 5A *1)
n995Curtiss BF2C-1 “Goshawk” Fighter-Bomber
n996Curtiss BF2C-1 “Goshawk” Fighter-Bomber (500lb AN-M64A1 HE *1)
n997Grumman F7F-3 “Tigercat” Heavy Fighter
n998Grumman F7F-3 “Tigercat” Heavy Fighter (2000lb AN-M34 HE*1)
n999Grumman F7F-3 “Tigercat” Heavy Fighter (1600lb AN-Mark 1 AP*1)
n1000Nakajima B6N2 "Tenzan" Mod.12 Attacker
n1001Nakajima B6N2 "Tenzan" Mod.12 Attacker (800kg Type.99 No.80 AP *1)
n1002Nakajima B6N2 "Tenzan" Mod.12 Attacker (250kg Type.99 No.25 HE *2)
n1003Nakajima B6N2 "Tenzan" Mod.12 Attacker (Type 91 Model 3 *1)
n1004Besson MB.411 Seaplane
n1005Sikorsky CH-53K "King Stallion" Helicopter
n1006British Aerospace “Sea Harrier” FRS.1 V/STOL Strike Fighter
n1007British Aerospace “Sea Harrier” FRS.1 V/STOL Strike Fighter (1000 lb Mark.13 HE *3)
n1008Grumman F7F-3 “Tigercat” Heavy Fighter (MK 13-6 *1)
n1009India Arihant 3-Tubes Vertical Launch System [K-15 “Sagarika” SLBM]
n1010Chinese HHQ-10 24-Tubes Missile Launcher [HHQ-10 SR-SAM]
n1011British GWS.30 "Sea Dart" SAM System [Sea Dart Mod.0 Missile]
n1012Italian 120mm/50 Ansaldo Modello 1926 (Modello 1926 Twin Mount)
n1013Italian 100mm/47 OTO Modello 1928 (Modello 1928 Twin Mount)
n1014German 127mm/45 SK C/34 (U.DrhL C/38 Twin Mount)
n1015Soviet 130mm/50 Pattern 1936 (B-2LMT Twin Mount)
n1016British 190mm/45 Armstrong Model 1908 (Twin Turret)
n1017German 283mm/50 SK L/50 (Drh LC/10 Two-gun Turret)
n1018German 283mm/50 SK L/50 (Drh LC/10 Two-gun Turret,Colored)
n1019German 150mm/45 SK L/45 (MPL C/06 Casemate)
n1020German 150mm/45 SK L/45 (MPL C/06 Casemate,Without Shield)
n1021German 105mm/40 SK L/40 Mount (Shielded)
n1022Sweden 120 mm/50 Model 1950 (Twin Turret)
n1023Sweden 120 mm/50 Model 1950 (Twin Turret,Without Slide Rails)
n1024American 76mm/50 Mark 3 (Mark 4 Single Mount)
n1025American 102mm/50 Mark 9 (Mark 12 Single Mount)
n1026152mm/40 41st Year Type (Single Mount)
n1027152mm/40 41st Year Type (Single Mount,Without Shield)
n1028French 203mm/50 Modèle 1924 (Modèle 1929 Twin Mount)
n1029French 203mm/50 Modèle 1924 (Modèle 1929 Twin Mount,Without Deck)

Adjustments

Provided Multi-Trunnion Elevation and Weapon Component Linkage System support for the following parts

n91British 152mm/50 BL Mark XXIII (Mark XXIII Three gun Turret)
n987German 37mm/83 Flak C/38 (3,7cm Turmlafetten Twin Turret)
853British 40mm/39 Mark VIII "Pom-Pom" Gun(Mark VI Octuple Mount)
854British 40mm/39 Mark VIII "Pom-Pom" Gun(Mark VIA Octuple Mount)
855British 40mm/39 Mark VIII "Pom-Pom" Gun(RP 10 Mark VIA* Octuple Mount)

Adjusted or fixed the following parts

IDNameChanges
n116Japanese 100mm/65 Type 98 Twin TurretThe color of the gun cover was changed from white to khaki.
n120Soviet 100mm/50 OTO Modello 1928 (Minizini Twin Mount)Rewrite the name and descriptions
n161Japanese 510mm/45 Prototype “A Gun” (Two-Gun Turret)Rewrite the name and descriptions
n240Japanese 127mm/50 3rd Year Type (Type B Single Mount)Fixed the issue of the turret cover lacking color.
n643American 127mm/54 Mark 16 (Mark 39 Single Turret)Fixed the issue where this cannon was not listed in the dual-purpose cannon parts category.
n902Italian 203mm/50 Model 1924 (Model 1924 Twin Turret)Fixed the issue of high elevation angle clipping caused by incorrect barrel positioning.

Rework the following parts models

n59Japanese 460mm/45 Type 94 Three-gun Turret
n120Soviet 100mm/50 OTO Modello 1928 (Minizini Twin Mount)
n150French 330mm/50 Modèle 1931 Quadruple Turret
n161Japanese 510mm/45 Prototype “A Gun” (Two-Gun Turret)

Apply smooth shading to the following models

n74 Blades Tiny Propeller
n485 Blades Large Propeller
n494 Blades Large Propeller
n1143 Blades Small Propeller
n326British 102mm/45 QF Mark VC

Adjusted the following parts

IDNameChangesBeforeAfter
n91British 152mm/50 BL Mark XXIII (Mark XXIII Three gun Turret)SpreadX4.94.3
n91British 152mm/50 BL Mark XXIII (Mark XXIII Three gun Turret)SpreadY5.25.3
n94...American 203mm/55 (All)ReloadTime1015
n94...American 203mm/55 (New shells)APDamage38004250
n116Japanese 100mm/65 Type 98SpreadX5.95
n116Japanese 100mm/65 Type 98SpreadY6.36.9
n120Soviet 100mm/50 OTO Modello 1928MaxAngle70°78°
n120Soviet 100mm/50 OTO Modello 1928VerticalTraverse25°/s7°/s
n120Soviet 100mm/50 OTO Modello 1928Traverse25°/s13°/s
n120Soviet 100mm/50 OTO Modello 1928ReloadTime7.56
n120Soviet 100mm/50 OTO Modello 1928MaxRange1400019570
n120Soviet 100mm/50 OTO Modello 1928HEDamage10001080
n120Soviet 100mm/50 OTO Modello 1928SpreadY13.17.3
n137...British 203mm/50ReloadTime12秒14秒
n138Italian 203mm/53ReloadTime15秒17秒
n139...American 203mm/55 (Early shells)APDamage39503350
n140...German 203mm/60HEDamage30003150
n144...Japanese 203mm/50ReloadTime1215
n144...Japanese 203mm/50HEDamage32403150
n144...Japanese 203mm/50APDamage39603850
n178Japanese 120mm/45 3rd Year TypeSpreadX7.86.3
n178Japanese 120mm/45 3rd Year TypeSpreadY9.27.9
n178Japanese 120mm/45 3rd Year TypeHEDamage12001440
n178Japanese 120mm/45 3rd Year TypeAPDamage19411500
n179Japanese 120mm/45 10th Year TypeSpreadX7.26.3
n179Japanese 120mm/45 10th Year TypeSpreadY8.17.9
n179Japanese 120mm/45 10th Year TypeHEDamage14001440
n179Japanese 120mm/45 10th Year TypeAPDamage18001500
n233...French 100mm/45 Modèle 1933SpreadY10.88
n862British 102mm/45 BL Mark.IX (T.I. Mark. I)SpreadX77.2
n862British 102mm/45 BL Mark.IX (T.I. Mark. I)SpreadY6.36.4
n660British 102mm/45 QF Mark XVI*SpreadX6.36.8
n326British 102mm/45 QF Mark VCSpreadX8.57
n326British 102mm/45 QF Mark VCSpreadY8.46.3
n393German 105mm/40 SK L/40SpreadX6.37.3
n393German 105mm/40 SK L/40SpreadY6.58
n443Japanese Type21 Radar Mod4Radar rotation speed1.5°20°
n458Soviet 100mm/56 B-34SpreadX6.15.8
n458Soviet 100mm/56 B-34SpreadY6.86.7

Aircraft

Added engine vectoring animations for VTOL fixed-wing aircraft.

Fixed an issue where the tailwheel of n676 Grumman F3F “Gulfhawk” did not touch the ground after placement.

Adjusted the animation curves of propeller-driven aircraft slightly.

Adjusted n680 Hawker “Sea Hurricane” to add catapult-assisted seaplane takeoff support.

(Credit: Discord LakV)

Source

Steam News / 16 January 2026

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