NavalArt
Steam News 23 January 20263mo ago

1.4Beta Update 1780

IN-GAME BUILD VERSION 1780 General Sky Improvements Improved atmospheric rendering, eliminating visible seams between the horizon and the sky Enhanced atmospheric algorithms for more realistic color representation Adjus…

Update log

Full NavalArt update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

18 fixes3 additions8 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Balance
changedSky ImprovementsImproved atmospheric rendering, eliminating visible seams between the horizon and the sky
changedSky ImprovementsAdjusted overall sky art direction
changedCloud ImprovementsClouds are now divided into three layers: high-level, mid-level, and low-level clouds, dynamically adjusted based on weather conditions to better match reality
changedCloud ImprovementsImproved light transmittance for low-level clouds; during sunrise and sunset, with clear atmosphere and suitable cloud coverage, you can now witness spectacular “burning clouds”
changedCloud ImprovementsImproved cloud shading to prevent excessively dark shadowed areas
changedOcean ImprovementsReduced surface jitter under heavy wave conditions

IN-GAME BUILD VERSION 1780

General

Sky Improvements

  • Improved atmospheric rendering, eliminating visible seams between the horizon and the sky

  • Enhanced atmospheric algorithms for more realistic color representation

  • Adjusted overall sky art direction

Cloud Improvements

  • Clouds are now divided into three layershigh-level, mid-level, and low-level clouds, dynamically adjusted based on weather conditions to better match reality
  • Low-level clouds now use a ray-marching algorithm, featuring more realistic shapes and motion

  • Improved light transmittance for low-level clouds; during sunrise and sunset, with clear atmosphere and suitable cloud coverage, you can now witness spectacular “burning clouds”

  • Improved cloud shading to prevent excessively dark shadowed areas

  • Numerous additional cloud visual adjustments

Ocean Improvements

  • Reduced surface jitter under heavy wave conditions

  • Improved sky reflection on the sea surface

  • Enhanced light transmittance when facing the sun, allowing the sea to appear sapphire-clear during sunsets

  • Numerous additional ocean optimizations and visual improvements

Physically Based Bow Waves

  • Fully GPU-computed bow-wave effects, producing approximately correct wave behavior for small craft, destroyers, battleships, submarines, trimarans, and hydrofoils

  • Works with all waterline shapes: moving forward generates bow waves, moving backward generates stern waves; due to its physical basis, even collisions with wrecks will generate waves

  • Excellent performance; enabled by default going forward, with minimal frame-rate impact even in multi-ship combat scenarios

  • Bow waves conform perfectly to the sea surface at all wave heights; in stormy weather, you can even see spray generated as every part of your hull interacts with the water

Dockyard

  • Fixed an issue where incorrect initial part colors in the dockyard caused cascading color errors

  • Fixed an issue in mirror mode where adjusting the position/rotation of asymmetrical parts caused mirrored parts to lose their mirrored shape

  • Fixed an issue where the right-click menu in the save-folder view could sometimes be obscured by other UI elements

Parts

  • Fixed missing collision boxes when folding the dive-bomber variants of n998 and n999 F7F

  • Fixed an issue where changes to the Sea Hurricane takeoff method did not take effect

  • Fixed an issue where n1001 Nakajima B6N2 "Tenzan" Mod.12 Attacker (800kg Type.99 No.80 AP *1)incorrectly carried a high-explosive bomb

  • Fixed incorrect face normals on the turret base of n1017 German 283mm/50 SK L/50 (Drh LC/10 Two-gun Turret)

  • Fixed inconsistent rotation axes between the n1069 Anchor V (shank) and other anchor shank parts

Miscellaneous

  • Fixed seaplane catapults not functioning correctly in mirror mode

  • Fixed an issue where resetting camera FOV in the gallery did not also reset the ship selection box size

  • Input rollback behavior: keyboard shortcuts are now ignored while using text input fields

Ships

Added

  • New restoration-class preset ships: Kenya, Waverley, Strasbourg, Casar, Zheleznyakov, Mackensen, Seydlitz, ZF-2, Kongō, Maya, Myōkō, Aoba, Chester, Aviation Detachment

  • New advanced-class preset ships: Dunkerque, Akagi, Wichita, MLK-16-130 Project, Huaxing (fictional)

Reset

  • Reset preset ship Alsace

  • Reset preset ship Baltimore

  • Reset preset ship Sigbee

  • Reset preview images for all preset ships

Fixed

  • Fixed incorrect ballast values on preset ships Yamato and Musashi

  • Fixed incorrect physical settings on parts of Musashi ’s armor belt hull

  • Fixed misaligned 46 cm main guns on Yamato and Musashi caused by part model updates

  • Fixed a missing secondary gun on preset ship Kirov

  • Fixed missing fire-control equipment on preset ship Chapayev

  • Fixed incorrect naming of the Leninsky Komsomol class cargo ship

  • Fixed incorrect waterline position on preset ship Kirishima

  • Fixed several issues on preset ship North Carolina

Adjusted

  • The former restoration-class preset ship Chapayev has been moved to the

Source

Steam News / 23 January 2026

Open original