In this update7
Full notes
Full NanoApostle update
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What changed
- Balance
- UI and audio
- Fixes
- Gameplay
NanoApostle changes
Hi all,
We've got a larger update to address some of the issues in the game.
Anita:
Enhanced the values of certain modules.
Adjusted the "Injury Plague" module, adding a cooldown for Infect application and reducing the energy gain reduction.
Fixed an issue where the status of some modules was not correctly displayed on the HUD.
Fixed a bug where Charge Shoot would apply more infections than the maximum allowed to bosses, causing some infections to not trigger.
Commander:
Reduced the health of all Drones to decrease the time players spend dealing with them (Commander’s health has been increased to balance the difficulty).
Drones now immediately attack for the player after being hacked, rather than waiting for the right moment. Hacked drones now only require one shot to hack.
Molter:
Fixed an issue where Molter would instantly generate spikes during Armor Repair.
Fixed a bug where scene masks would block danger warning icons.
Reaper:
Fixed an issue where Reaper's Level Achievement displayed an incorrect number of required tasks.
Hunter:
Hunter’s arc-based abilities will no longer cast repeatedly during their effect period to reduce combat confusion. (For example, as long as BombArrow/Trap is still "Falling" to the field, no additional BombArrow/Trap abilities will be cast.)
Increased the self-destruct speed of Hunter’s traps and enlarged their hitbox to make them easier to clear.
Fixed an issue where Hunter’s arrows would flip direction, preventing attacks outside the warning range.
Kurozan:
Fixed an issue where Kurozan would get stuck after being hit by Charge Shoot.
Adjusted some visual errors and behaviors for Kurozan.
Other:
Adjusted the time management logic to prevent scenarios where the game would speed up abnormally.
Adjusted certain visual effects.
Updated the tutorial for Charge Attack.
Thank you, PQube & 18Light
Source
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