Full notes
Full NanoApostle update
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What changed
- Balance
- Gameplay
Further fixes for NanoApostle, thank you all for the continued feedback.
Players:
Optimize the aiming assist system.
Increase the hitbox width for shooting, reducing the chances of missed shots.
Fix the issue where regular blocking would override the spin slash state, causing a block failure.
Hunter:
Increase the margin of error for the Level Achievement where the player is hit less than N times.
Kurozan:
Increase the margin of error for the Level Achievement where the player is hit less than N times.
Other:
Fix some minor bugs and issues where the process may get stuck.
Provide a unified visual cue when enemies perform attacks that require charged blocking.
Source
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