Full notes
Full NanoApostle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
NanoApostle changes
NanoApostle continues to improve thanks to the feedback of the community!
Players:
Adjusted control inputs to allow using Spin Slash immediately after a charged attack.
Commander:
Added hacking method prompts.
Reaper:
All attack warning effects for Reaper and its clones now appear in front of the fog, allowing players to see attack warnings even in foggy areas.
Enhanced the visual effects when Reaper’s clones fly back to the main body after death, with a gradual acceleration to increase visibility in foggy areas.
Kurozan:
Fixed an issue where the lights in the scene did not turn on after skipping phase transitions.
Fixed a bug where using Jump Slash after a Grapple Hook would significantly reduce the movement distance of the Jump Slash.
Slightly adjusted Kurozan's behavior tree and animations, and resized some hitboxes to better match the visuals.
Other:
Fixed a bug where pausing the game during a grab-throw action didn’t pause the game correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
