Full notes
Full NanoApostle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Store
- Fixes
- Gameplay
More fixes incoming!
Adjusted player module values, and adjusted boss health and attack power
Fixed a bug where Challenge Level’s Level Achievement could be repeatedly achieved and reset
Fixed a bug where players could use the mouse to purchase locked modules
Fixed an issue where Molter could get stuck when repairing armor, where repeated destruction points prevented triggering, and some visual effects playback issues
Fixed a bug where Spin Slash could trigger twice under certain conditions
Fixed a bug where Berserker would continue attacking during the Phase 2 cutscene
Fixed an issue where Kurozan had unusually long idle times, and significantly adjusted its behavior and various details, making it more challenging
Removed the invincibility time from Commander’s grab ability
Adjusted some timing and recoil parameters for player’s Charge Attack
Fixed an issue where some buttons on the NS Pro controller couldn’t be bound
Source
Changelog.gg summarizes and formats this update. How we read updates.
