Full notes
Full Mystic Hammer update
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Repeated intro
Hello Steam! I'm back with another video dev log of progress in Mystic Hammer. I'm excited to introduce the status ailment system as well as some more content! See patch notes below for the detailed update.
What changed
- Workshop
- UI and audio
- Gameplay
- Balance
- Maps
- Fixes
Mystic Hammer changes
Additions:
Added The Forest as new location with new music and scenary.
New enemy: Mushroom Kid. (Spore particles come out when it attacks)
Added sound effects to mushroom boy.
New Feature: Status ailments
Status Ailment UI now next to enemy healthbar.
Poison now shows an icon on the healthbar.
Stacks now show up (up to max stacks)
Added Status Ailments to inflict on projectiles and abilities.
On Battle Setup screen, it will now show (tease) the abilities but have lock and chain around them.
"Damage over time" and other status effect types added and utilized.
Added new ability: Fireball
Added fireball visual effect when blasting the battlefield.
Added new sounds to fireball skill.
Added new ability: Poison
Added poison visual effect when poisoning the battlefield.
Added new sounds to Poison skill.
Tier 2 ascended Fire archers now inflict burning on hit. Note: This burning stacks with fireball up to 3 times.
Added the ability to get credit for kills via DoTs.
Added new option to control music separate from sound.
Added Level 19 to the game.
Fixes:
Fixed a critical bug where archers decided to stop firing on new games!
Fixed bug where it would always show 900 EXP for each level completed.
Fixed a bug where level 19 wouldn't load correctly.
Fire archer has no business having 6,400 health instead of 400. I made it so.
Fixed a bug where fire archer's health bar wouldn't appear.
Fixed a bug where Fire archers weren't getting credit for kills.
Fixed bug where defenders and ability unlocks were not saving correctly.
Fixed a bug where on Level 11, the adventurers weren't being damaged as they should on start of level.
Damage over time status Ailments now instantly apply their first "tick".
Fixed a bug where the first tick of damage over time ailment would instantly expire the stack instead of using it's full amount of charges.
Fixed bug with all attackers' HP bar sized and status effect icons.
Fixed a bug where Retry and Main menu button stopped loading.
Fixed a bug where music got mixed up between some screens.
Fixed issue where attempting to mute sound would cause it to bounce back to higher levels.
Improvements:
Minimized game size a bit.
After all this time, changed the "Ruin" ability graphic to something better representing what the skill does.
Revamped the popup system to now pull in information from each ability dynamically. The fields will be explained properly per type (Example: Damage vs Healing vs DMG / Time)
Popup now has colons aligned.
Updated graphics for Poisoned and Burning Status Ailments.
Standardizaed the prefab more so there were less variations per attacker.
Updated Chapter 4 story text
For more info, head on over to the dev blog!
Source
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