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Steam News15 July 20205y ago

Patch 52 - Status Ailments, Forest, Poison, Fireball, Devlog!

Hello Steam! I'm back with another video dev log of progress in Mystic Hammer. I'm excited to introduce the status ailment system as well as some more content! See patch notes below for the detailed update.

Full notes

Full Mystic Hammer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Steam! I'm back with another video dev log of progress in Mystic Hammer. I'm excited to introduce the status ailment system as well as some more content! See patch notes below for the detailed update.

What changed

12 fixes16 additions10 changes0 removals
  • Workshop
  • UI and audio
  • Gameplay
  • Balance
  • Maps
  • Fixes
changedHello Steam! I'm back with another video dev log of progress in Mystic Hammer. I'm excited to introduce the status ailment system as well as some more content! See patch notes below for the detailed update.
addedAdded The Forest as new location with new music and scenary.
addedNew enemy: Mushroom Kid. (Spore particles come out when it attacks)
addedAdded sound effects to mushroom boy.
addedNew Feature: Status ailments
changedStatus Ailment UI now next to enemy healthbar.

Mystic Hammer changes

changedHello Steam! I'm back with another video dev log of progress in Mystic Hammer. I'm excited to introduce the status ailment system as well as some more content! See patch notes below for the detailed update.
addedAdded The Forest as new location with new music and scenary.
addedNew enemy: Mushroom Kid. (Spore particles come out when it attacks)
addedAdded sound effects to mushroom boy.
addedNew Feature: Status ailments

Additions:

  • Added The Forest as new location with new music and scenary.

  • New enemy: Mushroom Kid. (Spore particles come out when it attacks)

  • Added sound effects to mushroom boy.

  • New Feature: Status ailments

  • Status Ailment UI now next to enemy healthbar.

  • Poison now shows an icon on the healthbar.

  • Stacks now show up (up to max stacks)

  • Added Status Ailments to inflict on projectiles and abilities.

  • On Battle Setup screen, it will now show (tease) the abilities but have lock and chain around them.

  • "Damage over time" and other status effect types added and utilized.

  • Added new ability: Fireball

  • Added fireball visual effect when blasting the battlefield.

  • Added new sounds to fireball skill.

  • Added new ability: Poison

  • Added poison visual effect when poisoning the battlefield.

  • Added new sounds to Poison skill.

  • Tier 2 ascended Fire archers now inflict burning on hit. Note: This burning stacks with fireball up to 3 times.

  • Added the ability to get credit for kills via DoTs.

  • Added new option to control music separate from sound.

  • Added Level 19 to the game.

Fixes:

  • Fixed a critical bug where archers decided to stop firing on new games!

  • Fixed bug where it would always show 900 EXP for each level completed.

  • Fixed a bug where level 19 wouldn't load correctly.

  • Fire archer has no business having 6,400 health instead of 400. I made it so.

  • Fixed a bug where fire archer's health bar wouldn't appear.

  • Fixed a bug where Fire archers weren't getting credit for kills.

  • Fixed bug where defenders and ability unlocks were not saving correctly.

  • Fixed a bug where on Level 11, the adventurers weren't being damaged as they should on start of level.

  • Damage over time status Ailments now instantly apply their first "tick".

  • Fixed a bug where the first tick of damage over time ailment would instantly expire the stack instead of using it's full amount of charges.

  • Fixed bug with all attackers' HP bar sized and status effect icons.

  • Fixed a bug where Retry and Main menu button stopped loading.

  • Fixed a bug where music got mixed up between some screens.

  • Fixed issue where attempting to mute sound would cause it to bounce back to higher levels.

Improvements:

  • Minimized game size a bit.

  • After all this time, changed the "Ruin" ability graphic to something better representing what the skill does.

  • Revamped the popup system to now pull in information from each ability dynamically. The fields will be explained properly per type (Example: Damage vs Healing vs DMG / Time)

  • Popup now has colons aligned.

  • Updated graphics for Poisoned and Burning Status Ailments.

  • Standardizaed the prefab more so there were less variations per attacker.

  • Updated Chapter 4 story text

For more info, head on over to the dev blog!

Source

Steam News / 15 July 2020

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