In this update1
Full notes
Full Mystic Hammer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
Mystic Hammer changes
While it has been difficult with kids at home, daycare closed, and both me and my wife holding full time jobs: I have still been putting every minute I can into Mystic Hammer during this lockdown. I want to assure you that the release will still continue in 2020!
Patch 51 Notes
Introducing Shielded Skeleton - Heavy HP - Really slow
Introducing Skeletal Archer - Can fire arrows at range.
Rebalanced level 16 with new units
New units yield higher XP, so get to farmin'!
Merchants now show the gold numbers they generate from their sales.
Merchant Balance changes: - Merchants now have a range they can get of gold when selling. - Merchants now have sell speed. - Merchants now have chance to get a great sale! (Critical!)
Dynamically changing icons now also happening on Crafting screen in upgrade and Ascend tab.
Updated Level up and Sell icons on in-game stat panel.
UI now updates with healing icon for Priestess stat, attack for damage dealers, and gold regen icon for merchants.
Updated icons in-game for stats to match crafting screen art style.
Critical hit heals now work in the UI.
Priestess now has her heal value based on an upgradeable stat.
Introducing: Critical heals!
Fixed spacing issues for resource conversion on crafting screen.
Added a "coming soon" label to Ascend.
Speed and Critical stats are now shown for selected units on the battlefield.
Fixed a bug where defender name wasn't showing for selected units on the battlefield.
Critical hits UI is in! Orange and says "Crit!"
Fixed an issue where damage wasn't always calculating correctly / fairly.
Refactored a bunch of damage dealing logic to make it easier to extend.
All units given 3% crit chance base before upgrades. For now, Archer and Fire archer have 5%.
Critical hit is in! Critical hits will do 2x damage roll against an enemy.
Attack speed is hooked up to crafting screen and working. (For now, minimum is 100% speed and max speed is 200%).
Attack speed and heal speed working now for ranged units and healers.
Melee attack speed now implemented.
Finalized Crafting Screen for now including Speed and Crit:
New Stat Bar in-game:
New Merchant gold gain numbers with crits:
Shielded Skeleton blocking a nasty blow:
Skeletal Archer:
Source
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