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Steam News25 October 20205y ago

Post Launch Patch 1.2 + Future roadmap!

Hello hammer wielders!! I am here to tell you about patch 1.2 as well as a brief overview of the short term roadmap for Mystic Hammer and what to expect now that it has launched.

In this update2

Full notes

Full Mystic Hammer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello hammer wielders!!

What changed

0 fixes2 additions2 changes0 removals
  • Workshop
  • Gameplay
  • Balance
changedHello hammer wielders!!
changedI am here to tell you about patch 1.2 as well as a brief overview of the short term roadmap for Mystic Hammer and what to expect now that it has launched.
addedShort term roadmapNew abilities to unlock in the Tower Runs at higher waves - More achievements with bonuses attached. - Changing Tower Runs post wave 30-50 to start increasing mob density. - More descriptions on some hidden hotkeys: * In current patch, selecting a unit and hitting "R" will automatically upgrade them. * Selecting a unit and hitting "S" will automatically sell them. * Holding down CTRL will show red and green areas so you know where you can place units if the screen gets messy.
addedPatch 1.2 Notes + Launch patchAdded Dispel to the game. You can unlock this in Tower Run. It will remove detrimental effects. Fixed a severe bug where level 5 wouldn't let you click the crafting tutorial. Fixed an issue where scythe was invisible on mac. FIxed an issue where hammer was invisible on mac. Added hotkeys "S" for Sell and "R" for Upgrade. Many more balance tweaks on the 50 campaign levels as well as all bosses. Ascending is now down to 50 resources from 100. Slow and Freeze now show as "Immune" when hitting a boss. Fixed up Damage To Player to be more reasonable on some higher level enemies. Updated sound effects for Flying Monster. Added sound effect for Cactus Kid. Fixed Cactus Kid's hitbox. Added sound for Sand Bum. Fixed Sand bum animation and attack speed. Fire Elemental Sounds added. Desert peeper now has sound effects. Lowered gold cost of Lightning Mage, Paladin, Ninja, Shapeshifter. You can now go to crafting screen and click "Back button" and it will take you to the right level. Fixed an exploit where you could move levels forward, even though they wouldn't save. Mushroom kid got a bit of a nerf to HP. Fixed up some text on tutorials. Cutscene music change pre lvl 18 Fixed a bug where skeleton wouldn't attack again after resurrecting. Fixed some screen formatting issues. Fixed boss speeds. Fire elemental looks and acts more reasonable! (He still does the "Single Ladies" dance tho) Balancing dragon a bit. Fixed bug with dragon damage - thereby also fixing falling boulder damage Fixed bug where dragon head was coming off the body! Fixed screen freeze when dragon fire breeds Fire Elementals. Cleaned up Forest cutscene.

Mystic Hammer changes

changedHello hammer wielders!!
changedI am here to tell you about patch 1.2 as well as a brief overview of the short term roadmap for Mystic Hammer and what to expect now that it has launched.
addedNew abilities to unlock in the Tower Runs at higher waves - More achievements with bonuses attached. - Changing Tower Runs post wave 30-50 to start increasing mob density. - More descriptions on some hidden hotkeys: * In current patch, selecting a unit and hitting "R" will automatically upgrade them. * Selecting a unit and hitting "S" will automatically sell them. * Holding down CTRL will show red and green areas so you know where you can place units if the screen gets messy.
addedAdded Dispel to the game. You can unlock this in Tower Run. It will remove detrimental effects. Fixed a severe bug where level 5 wouldn't let you click the crafting tutorial. Fixed an issue where scythe was invisible on mac. FIxed an issue where hammer was invisible on mac. Added hotkeys "S" for Sell and "R" for Upgrade. Many more balance tweaks on the 50 campaign levels as well as all bosses. Ascending is now down to 50 resources from 100. Slow and Freeze now show as "Immune" when hitting a boss. Fixed up Damage To Player to be more reasonable on some higher level enemies. Updated sound effects for Flying Monster. Added sound effect for Cactus Kid. Fixed Cactus Kid's hitbox. Added sound for Sand Bum. Fixed Sand bum animation and attack speed. Fire Elemental Sounds added. Desert peeper now has sound effects. Lowered gold cost of Lightning Mage, Paladin, Ninja, Shapeshifter. You can now go to crafting screen and click "Back button" and it will take you to the right level. Fixed an exploit where you could move levels forward, even though they wouldn't save. Mushroom kid got a bit of a nerf to HP. Fixed up some text on tutorials. Cutscene music change pre lvl 18 Fixed a bug where skeleton wouldn't attack again after resurrecting. Fixed some screen formatting issues. Fixed boss speeds. Fire elemental looks and acts more reasonable! (He still does the "Single Ladies" dance tho) Balancing dragon a bit. Fixed bug with dragon damage - thereby also fixing falling boulder damage Fixed bug where dragon head was coming off the body! Fixed screen freeze when dragon fire breeds Fire Elementals. Cleaned up Forest cutscene.

I am here to tell you about patch 1.2 as well as a brief overview of the short term roadmap for Mystic Hammer and what to expect now that it has launched.

Short term roadmap

  • New abilities to unlock in the Tower Runs at higher waves - More achievements with bonuses attached. - Changing Tower Runs post wave 30-50 to start increasing mob density. - More descriptions on some hidden hotkeys: * In current patch, selecting a unit and hitting "R" will automatically upgrade them. * Selecting a unit and hitting "S" will automatically sell them. * Holding down CTRL will show red and green areas so you know where you can place units if the screen gets messy.

Patch 1.2 Notes + Launch patch

Added Dispel to the game. You can unlock this in Tower Run. It will remove detrimental effects. Fixed a severe bug where level 5 wouldn't let you click the crafting tutorial. Fixed an issue where scythe was invisible on mac. FIxed an issue where hammer was invisible on mac. Added hotkeys "S" for Sell and "R" for Upgrade. Many more balance tweaks on the 50 campaign levels as well as all bosses. Ascending is now down to 50 resources from 100. Slow and Freeze now show as "Immune" when hitting a boss. Fixed up Damage To Player to be more reasonable on some higher level enemies. Updated sound effects for Flying Monster. Added sound effect for Cactus Kid. Fixed Cactus Kid's hitbox. Added sound for Sand Bum. Fixed Sand bum animation and attack speed. Fire Elemental Sounds added. Desert peeper now has sound effects. Lowered gold cost of Lightning Mage, Paladin, Ninja, Shapeshifter. You can now go to crafting screen and click "Back button" and it will take you to the right level. Fixed an exploit where you could move levels forward, even though they wouldn't save. Mushroom kid got a bit of a nerf to HP. Fixed up some text on tutorials. Cutscene music change pre lvl 18 Fixed a bug where skeleton wouldn't attack again after resurrecting. Fixed some screen formatting issues. Fixed boss speeds. Fire elemental looks and acts more reasonable! (He still does the "Single Ladies" dance tho) Balancing dragon a bit. Fixed bug with dragon damage - thereby also fixing falling boulder damage Fixed bug where dragon head was coming off the body! Fixed screen freeze when dragon fire breeds Fire Elementals. Cleaned up Forest cutscene.

I hope you are all enjoying the game. Thank you SO MUCH for your support! If you are liking what you are playing, please leave a Review as it helps so much <3

Source

Steam News / 25 October 2020

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