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Steam News4 January 20188y ago

Update 1.2.0 - Lots of little changes and fixes

Happy new year to everyone using the same calandar as me and, well, hi to everyone else ;) New year, new update, with a lot of fixes. You'll have Amberia to thanks for this one (the update, not the year... I think...).

Full notes

Full Myrne: The Quest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions1 change1 removal
  • Gameplay
  • Fixes
  • Maps
  • Performance
addedHappy new year to everyone using the same calandar as me and, well, hi to everyone else ;) New year, new update, with a lot of fixes. You'll have Amberia to thanks for this one (the update, not the year... I think...). Most of those fix were suggested by him/her. Oh, don't be fooled by the 1.2 thingy by the way, nothing big is happening in this update. I forgot to pass version numbers to 1.2.x a long time ago (when I implemented the teleporters) and this drove me crazy since then :D (I usually use the first number for really big changes / milestones, the second one for new content and the third one for bugfixes) #boringStuff Here's the full changelog:
addedNew / Modified featuresNew Steam achievement (+ update of the locked achievements icons on Steam to reflect the in-game icons)
addedChangesAdded some sort of hint for the crypt puzzle with the pressing plates.
addedChangesAdded some subtle hints to the temple puzzle
fixedFixes and “under the hood” changesFixed the ninja quest, some issues in dialogs made it impossible to complete. Nobody told me it was broken so I guess I broke it recently... Maybe it was ninjas work?
fixedFixes and “under the hood” changesTuk, the NPC in the bushes shouldn't aggro mobs anymore
its range54mits range decreased, nerf

Myrne: The Quest changes

addedHappy new year to everyone using the same calandar as me and, well, hi to everyone else ;) New year, new update, with a lot of fixes. You'll have Amberia to thanks for this one (the update, not the year... I think...). Most of those fix were suggested by him/her. Oh, don't be fooled by the 1.2 thingy by the way, nothing big is happening in this update. I forgot to pass version numbers to 1.2.x a long time ago (when I implemented the teleporters) and this drove me crazy since then :D (I usually use the first number for really big changes / milestones, the second one for new content and the third one for bugfixes) #boringStuff Here's the full changelog:
addedNew Steam achievement (+ update of the locked achievements icons on Steam to reflect the in-game icons)
addedAdded some sort of hint for the crypt puzzle with the pressing plates.
addedAdded some subtle hints to the temple puzzle
fixedFixed the ninja quest, some issues in dialogs made it impossible to complete. Nobody told me it was broken so I guess I broke it recently... Maybe it was ninjas work?

Happy new year to everyone using the same calandar as me and, well, hi to everyone else ;) New year, new update, with a lot of fixes. You'll have Amberia to thanks for this one (the update, not the year... I think...). Most of those fix were suggested by him/her. Oh, don't be fooled by the 1.2 thingy by the way, nothing big is happening in this update. I forgot to pass version numbers to 1.2.x a long time ago (when I implemented the teleporters) and this drove me crazy since then :D (I usually use the first number for really big changes / milestones, the second one for new content and the third one for bugfixes) #boringStuff Here's the full changelog:

New / Modified features

  • New Steam achievement (+ update of the locked achievements icons on Steam to reflect the in-game icons)

Changes

  • Added some sort of hint for the crypt puzzle with the pressing plates.

  • Added some subtle hints to the temple puzzle

  • Tuk (the man in a bush) backstory is now more clear (if you find the good item to make him talk about his business in that bush)

  • Miscellaneous small changes here and there

Fixes and “under the hood” changes

  • Fixed the ninja quest, some issues in dialogs made it impossible to complete. Nobody told me it was broken so I guess I broke it recently... Maybe it was ninjas work?

  • Tuk, the NPC in the bushes shouldn't aggro mobs anymore

  • Nerfed the Life Drain staff ("Crystal staffLife Drain"): its range is reduced from 5 to 4 meters and the number of Blood Totem (the things spawned by it) on the map is now limited to one at any time.
  • Fixed a bug that turned pumpkins into coach tomatoes when loading a savegame

  • Fixed a bug that sometimes prevented the player to drop items when the inventory wasn't displayed (because the last slot hovered by the mouse was an equipment slot)

  • Manually stacking items should now work properly (no more duplicate or loss of items when trying to merge two stacks)

  • Some objects weren't removed from the game when getting back to the main menu or on level change

  • ^ this should fix a lot of small issues and could explain some crashes (items falling into nothingness, forever, are bad^^)

  • The map is now localized in french | La carte est maintenant traduite en français

Source

Steam News / 4 January 2018

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